just a heads up
Mcduff13
Creator of
Recent community posts
the trenches are on either side. The Italians have a 1 square deep trench on the left, and the Austrians have a 3 square deep trench on the right. This is indicated by a dashed line. The two A squares are where Artillery is placed, and the A6^, A5^ and A4^ are on the board to indicate Artillery fire zones. These are between the trenches, and separated by red lines. To hit with Artillery, you need to roll a D6 at the number listed in the zone or above, so close to the Italian trench, the austrian Artillery hits on a 6 or up. Near their own trench they hit on a 4 or up.
Hope that clears things up, and thanks for downloading!
Because it's a fairly simplified system, there's no mechanism for taking pow's. I'm working on expanding the system a little, and that will use lost tokens as a "reserve", but right now there are no pow's. Also the game predates Yugoslavia, which I only say because there were two games in the jam with Trieste in the title, and the other game might have unclear rules about Yugoslavia's POW's.
The Valley is the World is a 24XX hack set in a remote medieval city in a swamp. At the edge of the world, there's always jobs to be done and the swamp is filled with mystery. Just be careful in the swamp, it's full of danger.
https://mcduff13.itch.io/the-valley-is-the-world