The concept is quite neat. I like that the car has multiple pieces, each with a health bar, as it adds some strategy into how you position yourself around the obstacles. Feels a bit barebones in terms of content and visuals, though the somewhat uniqueness of its gameplay makes it fun to play in a short burst of time. Reminds me of some of the old challenge levels in Galaga. The spacebar mechanics were cool too.
mcjdh
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Is there a full list of requirements? The video was a bit confusing, and the main page seems to not have everything listed such as the theme and related requirements.
To compete in this jam, it requires the following, correct?
- the theme "five"
- tax, oh, and spread keywords
- no custom music or sounds
- all art used in the asset pack
- 8 buttons
- all text related to text file
Couple questions from this as well. Are these all of the requirements? Are we not allowed to create custom sounds and music for what we make, or it it just sounds from the pack? Curious if there are any other requirements not listed as well.
The main page seemed somewhat abstract, and the video presentation was a bit confusing.
Good use of npcs! I like the scripted events with them such as on the second ship, and that they are also used to guide the player. The controls feel a bit janky at times such as grabbing onto the rope consistently, though they function well enough. The way the music kicks in at the start is very well done, feels like a pirate action movie lol
Very interesting gameplay loop. The upgrade system is well designed, each upgrade feels like a massive boost to the mining speed. Solid visuals and sound effects, though a music track to mine along to and time swings would have been nice. The gameplay reminds me of old school rhythm games, or something similar to Cadence of Hyrule.
Hello,
With the game jam entry period now closed, I'm looking to test other developer's interesting game mechanics and designs. Is anyone currently looking for players or feedback on their game?
Also looking for input on developing better gameplay loops, mechanics, and more for 2d html games.
Thank you!