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Criteria | Rank | Score* | Raw Score |
Presentation | #93 | 2.909 | 2.909 |
Use of the Limitation | #107 | 2.727 | 2.727 |
Overall | #124 | 2.523 | 2.523 |
Concept | #138 | 2.364 | 2.364 |
Enjoyment | #139 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Judah
Software used
GDevelop
Use of the limitation
Abstracted 2d game space to feel groundless
Cookies eaten
1
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Comments
I'm honestly in love with the tone and style. Almost felt like early skater vibes, but with kind of a creepy, NIN undertone to them. I could see it going either way.
As far as the gameplay mechanics, I like the idea of connecting nodes to bring them to specific values, but I was expecting more to be layered on such as these symbols multiple, these divide, etc so you could move between nodes to get the numbers you need or something along those lines. I recommend that you play some puzzles games like SpaceChem for inspiration on what you can do with simple look puzzles that turn complex quickly.
Honestly this feels like the start of a game where you layer more of these mechanics, and add in a subtle story throughout it that's either chill or creepy. Haha. Like I said, I could see it going either way with the vibes of it.
Simple and short game.
interesting art style! but too short, the story is interesting, even though I don't understand anything :D
great game, just a little underwhelming
its a little boring tbh
bland, and short, could do with more features :)
Interesting game. With some more levels and mechanics could be great ;)
Thank you!
This game felt very abstract. It took me a little to really understand what I was doing. The art style is really cool. Is there only the tutorial level or did I miss anything?
Thank you! The game ends shortly after delivering the variables to the center by pressing F. Multiple levels were originally planned though were scrapped due to time.