The game runs great on an older iPad. Some touch controls would be nice. The character moves a little too fast though. The music is good, but doesn’t really set the mood for snail ranching. Great job on this submission!
Morgan Dillon Crow
Creator of
Recent community posts
Such a cozy game. I like the concept of feeding slimes and customers that walk in. The entrance door made me want to go out and explore the world. A nice addition would be resource gathering in the field. As is, the game is pretty laid back, but I would like to see some challenge like when you bump into slimes with the wrong type of food, some sort of penalty happens. Great job overall!
Jan.Jam 2025—an upcoming game jam! For the entire month of January, you’re invited to unleash your creativity and build something awesome. This isn’t your typical jam. Here’s what makes JANJAM special:
Jan.Jam is NON-RANKED. There are NO RULES (exception: Keep it family friendly). There be NO THEME.
It's in January! Chill out and have fun!
Jan.Jam is your excuse to:
- Start on that game idea you’ve been thinking about for months.
- Build a quirky prototype to test out a mechanic.
- Focus on creating incredible assets, music, or art.
- Try something new without worrying about perfection.
Jan.Jam is all about:
- Learning something new.
- Getting feedback and connecting with other creators.
- Taking the pressure off and enjoying the process.
So, if you’ve been looking for a reason to create, this is it. Whether it’s a fully finished game, a fun little experiment, or just a showcase of assets you’ve designed, we can’t wait to see what you bring to life.
Septagons CAN be non-equilateral for sure, but triangles aren't allowed. You can manipulate a septagon into an arrow.
You can review some exceptions to the Septagon rule here:
https://itch.io/jam/septagon-game-jam/topic/4065238/more-info-about-the-upcoming-game-jam
Batch scripting would be allowed if it rendered shapes. You’re going to want to use a game engine for graphics rendering on this one, sorry. If you need assistance with Game Maker, we have a discord server. There may be someone there that will be able to assist you. Or you could try one of the many other game engine options. I always recommend Godot for its small size and simplicity.
We are in the final 24 hours before the Septagon Game Jam starts!
You're probably excited to start working on your septagonal game, but I encourage you to hold off on development until the jam officially begins. Instead, there are plenty of productive things you can focus on during these last 24 hours. Here are a few suggestions
1. Prepare Your Game’s Page on Itch.io – Get your project page set up so you’re ready to upload when the time comes.
2. Team Prep – If you’re working with a team, make sure everyone’s aligned and ready. Set up your version control (like GitHub) and have a plan for sharing source files and game testing.
3. Get Your Systems Ready – Check that your tools, software, and hardware are all good to go. No last-minute surprises!
Also, make sure you officially join on the jam page. This ensures you're all set to submit your game when the time comes.
Let’s get everything in place and make this jam awesome! 🎮👾
I would love to play a Metroidvania game made from seven-sided polygons in the upcoming Septagon Game Jam if you are interested.
We are officially at the 2 day mark!!!!
If you are wondering how to join, it's as simple as navigating to the jam page and clicking on the "Join" button. Then, get to the discord server to team up, share progress, and get the support you need to create the seven-sided game of your dreams!
LET'S GO!
Haha no doubt we gave up on it. I can't believe it's been 14 years. And it's been nearly 13 since the original release of Skyrim. I just re-read your post and saw you are looking for something more similar to Daggerfall. Well, not sure about clones, but The Quest by Redshift is pretty good. Not really modern since they made it for PDA. It's on Steam though. The gameplay differs a little bit as well. The combat system in Daggerfall was pretty advanced for its time. Honestly, it would be difficult to recreate within the same graphical scope even today. Elder Scrolls: Blades did a pretty good job I thought, but that was in a full 3D experience.
I was a part of a Game Maker project at one time as a composer for a medieval 2D platformer with RPG and open world elements inspired by the Elder Scrolls. It was called Eventide.
But that must’ve been 2010 or 2011 when we were developing that. Not sure what the dev is doing these days. If this post gets enough likes, I may reach out to him. Because I think we need an Elder Scrolls themed brawler RPG.
If you are looking for a team for game jams, sometimes it helps to join a particular game jam and post in the community boards there (or join a discord server). However, if you are looking for a jam to participate in, allow me to invite you to the Septagon Game Jam. It's a jam I'm hosting the last week of the month, and I would like for you to be a part of it!
We have a Discord Server as well as community board on the jam page. It would be far fetched to say that it's the best place to team up at the moment. Very few people are active on the server. I'm not terribly sure if the jam will have high participation yet. It's really hard to say. You could make a post on this forum describing the exacts roles you need on a team (Artists, Sound Designers, Programmers, etc...) I definitely want to encourage you to participate in game jams, even if it's not this one. It's a great experience either way!
Just a quick reminder that the Septagon Game Jam is right around the corner! Less than 10 days to go. Looking forward to seeing everyone’s creations! Don’t forget to invite others to join in—more games, more fun!
Be sure to join the jam page for updates!
Here are some common questions and answers to help you get ready for the jam. These should clarify the rules and provide a few tips to ensure you're well-prepared. Let's dive in!
Do all the elements in my submission need to be seven-sided?
Not everything in your submission needs to be seven-sided, although the majority of game objects should be composed of seven-sided polygons. There are a few exceptions to this rule that allow for more creative freedom:
- Text: You’re free to use any typeface and formatting for in-game text without worrying about adhering to the seven-sided rule. This applies to UI elements, dialogue, and any other text displayed within the game.
- Textures and Pixel Shading: While the primary shapes in your game must be septagons, you can include smaller, non-septagon shapes within those septagons as part of your textures or shading. For example, you might have a septagon with intricate designs inside it. As long as these designs are contained within the boundaries of the septagon, you're in the clear.
- Visual Effects: Effects like lighting, particles, and other visual enhancements are not bound by the seven-sided rule. This means you can use a variety of effects to enhance the look and feel of your game without worrying about keeping them septagonal.
Can I create a character using multiple septagons?
Yes, you can! Just make sure that if you’re using two or more septagons, there’s a clear division between each one. This could be done through empty space, a shadow, or some kind of border.
Any tool recommendations for creating game art with septagons?
Definitely! Inkscape is great for this because it lets you build custom polygons and adjust each vertex's position. GIMP is another solid, free option, though I find Inkscape easier to use.
How should I prepare for the jam?
Make sure your systems and tools are ready to go, especially if you're working solo. If you're teaming up, the best place to organize is on our Discord Server, but you can also connect through the Community board on this page. Once your team is set, decide on the tools you'll use (Game Engine, Version Control, Design Documentation, Image Editing, etc.). It’s a good idea to set up your game’s page on Itch.io early. Even if you’re not sure of the theme or game type, having the page ready will save you time and stress at the end of the jam.
Here are some common questions and answers to help you get ready for the jam. These should clarify the rules and provide a few tips to ensure you're well-prepared. Let's dive in!
Do all the elements in my submission need to be seven-sided?
Not everything in your submission needs to be seven-sided, although the majority of game objects should be composed of seven-sided polygons. There are a few exceptions to this rule that allow for more creative freedom:
- Text: You’re free to use any typeface and formatting for in-game text without worrying about adhering to the seven-sided rule. This applies to UI elements, dialogue, and any other text displayed within the game.
- Textures and Pixel Shading: While the primary shapes in your game must be septagons, you can include smaller, non-septagon shapes within those septagons as part of your textures or shading. For example, you might have a septagon with intricate designs inside it. As long as these designs are contained within the boundaries of the septagon, you're in the clear.
- Visual Effects: Effects like lighting, particles, and other visual enhancements are not bound by the seven-sided rule. This means you can use a variety of effects to enhance the look and feel of your game without worrying about keeping them septagonal.
Can I create a character using multiple septagons?
Yes, you can! Just make sure that if you’re using two or more septagons, there’s a clear division between each one. This could be done through empty space, a shadow, or some kind of border.
Any tool recommendations for creating game art with septagons?
Definitely! Inkscape is great for this because it lets you build custom polygons and adjust each vertex's position. GIMP is another solid, free option, though I find Inkscape easier to use.
How should I prepare for the jam?
Make sure your systems and tools are ready to go, especially if you're working solo. If you're teaming up, the best place to organize is on our Discord Server, but you can also connect through the Community board on this page. Once your team is set, decide on the tools you'll use (Game Engine, Version Control, Design Documentation, Image Editing, etc.). It’s a good idea to set up your game’s page on Itch.io early. Even if you’re not sure of the theme or game type, having the page ready will save you time and stress at the end of the jam.
I’m really looking forward to the upcoming jam! It’s always exciting to see the creativity and unique ideas that everyone brings to the table. Whether you’re flying solo or teaming up, this is a great opportunity to push your skills, experiment with new concepts, and have fun along the way. Can’t wait to see what everyone comes up with!
Hey everyone,
I'm excited to invite you all to the first-ever Septagon Game Jam! This is a one-of-a-kind game jam where every character, prop, and backdrop must be crafted from seven-sided polygons – that's right, septagons only!
The jam will take place during the last week of September, and while it’s not listed on the jam calendar just yet, I wanted to give you all a heads-up so you can start brainstorming ideas. This is a great opportunity to flex your creativity and design skills within a unique constraint, whether you're an experienced dev or just starting out.
Key Details:
- Date: Septemtemer 21 - September 28 (mark your calendars!)
- Theme: TBA
- Objective: Create a game in a week using any game engine, where all visual elements are built from septagons.
- Rules:
- Only septagons can be used for characters, props, and backdrops.
- No crude or NSFW content.
- Most importantly, have fun!
There are no prizes – just a chance to challenge yourself, connect with other game developers, and share something truly unique with the community.
I hope to see a lot of you participating and can't wait to see what amazing creations you come up with. Feel free to spread the word and let others know about the jam. Let's make the Septagon Game Jam something special!
Happy Jamming!
Not the most original idea, but it was a solid game. Pacing was nearly perfect, I didn't feel overwhelmed in earlier waves but I was never underwhelmed either. It was fun to play. The purchasable upgrades made the game feel complete, and the player controlled placing of the turrets was a nice touch. The farm music made me smile, but it wasn't loud enough. In fact, all of the sound could use a boost. This was by far the smoothest Unity game I've played in a browser. How did you do it?
The art was good for the style! More details could be added of course. Would love to see more particle effects and shading.
Overall, the game was a strong entry. I really enjoyed playing it.
This was a fantastic entry that I enjoyed playing. I wish they're was a rating for sound, art and writing, because all three are quite excellent. There's a lot of reading in this game. So, It's not as meant for younger audiences. As a text based adventure, it succeeds in my book. More animation in the characters would make the game better, along with a few bug fixes. I got a lot of errors during conversations with other characters. In the audio department, an opportunity for improvement would be to add more audio feedback in the UI. Fantastic job overall!
Hey! Thanks for taking the time to play our game. I agree that it’s challenging even when you know what to do. The trick is glancing around the edge of the screen for icons and move toward them. Click on the area with the icon bubbles and then select the correct command action. All before the time runs out. If you love a good challenge, this is your game!