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A jam submission

Survive the 1000View game page

Survive 1000 enemies
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Survive the 1000's itch.io page

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Comments

Submitted

Not the most original idea, but it was a solid game. Pacing was nearly perfect, I didn't feel overwhelmed in earlier waves but I was never underwhelmed either. It was fun to play. The purchasable upgrades made the game feel complete, and the player controlled placing of the turrets was a nice touch. The farm music made me smile, but it wasn't loud enough. In fact, all of the sound could use a boost. This was by far the smoothest Unity game I've played in a browser. How did you do it? 

The art was good for the style! More details could be added of course. Would love to see more particle effects and shading. 

Overall, the game was a strong entry. I really enjoyed playing it.

Submitted(+1)

Favorite game I've played so far.

Intuitive controls and nice art style.

My only gripe would be that I continue to shoot while in the craft menu.

Other than that great job.

Developer

Really? Omg, thank you so much!

I agree with you, some changes on the crafting table would allow the gameplay to be faster and more dynamic.

Submitted(+1)

The presentation is great - excellent animation that shows good charm for the various enemies.

Player shooting is very slow and very quickly becomes unnecessary. It would be cool if there was a need for the player to shoot - for example, there's armour on enemies that only the player can remove.

Also, I got to wave 11 and 1000/1000 enemies apparently. If the game is endless, I don't really see the theme coming through.

Certainly enjoyed the game and kudos on the presentation.

Developer

Hey, thanks for the feedback. As the artist, this game showed me some challenges to overcome and I'm glad you liked the results!

That armour idea is great.

Submitted(+2)

Very nice and fun, something I could play for hours if it was further expanded. However, there a few areas that I think needed further polishing.

  • I think the amount of space that a player can put down weapons is a bit small on the farm map? As the further back a weapon is, the less area it can shoot against the enemies.
  • Also, I wasn't able to repair or destroy in the menu, and I found it tedious to walk all the way back to the craft table to have to buy new weapons.
  • The rocket launcher is extremely overpowered compared to the rest, I beat the farm map while barely buying any other weapon.
Developer

Thank you for your feedback!
Glad you had fun playing the game, we certainly had fun making it. If definitely needs a lot of polishing and balancing tho. And you're right, the rocket launcher should probably be more expensive than the laser turret. We underestimated the rocket's area of effect.

Submitted(+2)

Fun! I enjoyed playing it.

(+2)

loved the concept. Loved the upgrades. 

Submitted(+2)

Cute, and really impressive work! I found it a bit frustrating that 'place' was mouse click the same as 'shoot' - I kept trying to shoot something before I was ready to place my turret and it placed it instead XD 

Developer

Thank you for your feedback! Glad you enjoyed the game.
Hahaha yeah the game needs a lot of polishing that's for sure. We got too carried away with implementing features and didn't leave enough time for proper testing.

(+2)

Nice done and excellent improvements!

Developer

Thank you for your great comments and encouragement. :))