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A member registered Jul 30, 2021 · View creator page →

Creator of

Recent community posts

I tried it and it was much easier than Oskay's Adventure but I really liked how the objects and grass looks. 

Hi vlad79x, I posted today and I'll check out your game.

I enjoy the soundtrack

Forgot to set it to public

Shoot Em Space Rocks! by Button (itch.io) well it was fun and I experimented a lot and learnt a few neat tricks

Got my ass kicked with the boss, It is awesome.

It is awesome, I did include Mellohyu in the logo, I am uploading it now.

Give me 30 min I am going to include it quickly and then I'll post

Morning, going to take a look now. 

Anything would be cool you can come up with.

I'd appreciate it, Mello, I will add whatever you want to the description to give you credit.

As for the professionalism, it is a game jam, I am here to learn something.

It is a 3D space game, where you shoot asteroids, I took inspiration from the Grading nes game.

I am sorry for responding so late, but if you are still looking for answers try Visual Studio Community Edition, with it, you can download everything you need for C# and Unity programming.

The game is somewhat done, just doing some final stuff, been looking for songs and if someone can help out with a song it would be great.

In my opinion, it can either be the best thing or the worst thing to have an ambitious project.

You should try to submit a game, and maybe try and finish that city game.

Hi, you can try Beepbox maybe?  I am not an expert in music-making but I am going to use Beepbox mainly for the reason because you can make chiptunes, you can export the songs to MP3.

Take a look at the code from the manual.


using UnityEngine; 
using UnityEngine.UI; 
using System.Collections;
public class ClickExample : MonoBehaviour 
{ 	
  public Button yourButton; // Put your button in here
  void Start () 
  { 		
    Button btn = yourButton.GetComponent<Button>(); 		
    btn.onClick.AddListener(TaskOnClick); 
    //When the button gets clicked/pressed it will call TaskOnClick() function below	
  }
  void TaskOnClick()
  { 		
    Debug.Log ("You have clicked the button!"); 	
  } 
}
I hope this helps.
I've struggled with this same topic a while ago 
and this helps

Hi Carlkbh.

How do you refer to this object?

Do you declare it publicly and attach it in Unity or do you find it with a tag or name?

If you wont mind showing us the whole script can help a lot more than just a function.