I loved how much the difficulty ramped up as the game progressed. My mind was bent, but I was never frustrated and excitedly finished the game in a single sitting. A beautiful game that was a ton of fun to play.
MDombrowski
Creator of
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Thanks for the feedback, we worked hard to make the mechanics as intuitive as possible. I think that mental-health idea was more clear in our heads than in the final product haha, but I'm glad you connect with that aspect of the game, it's definitely the aspect we're most passionate about. We would have loved to add audio, but we didn't have the time, and our skills aren't well-developed in that area.
The game ran reeeaaally slow on my laptop, I don't have a gaming machine, but still surprised at how much my machine struggled. A few things I found frustrating were the need to jump between blocks, rather than allowing me to walk between them, requiring me to go back to the menu each time I died (I died a lot 🙃), and as mentioned by a few other people, the lack of indication as to which blocks were real, leaving the game to mostly guessing and remembering which blocks were real. Overall, this game is really unique, I've never played anything like it and the graphics are really nice.
Unfortunately after a few minutes playing, I wasn't sure what I was supposed to do. By looking around everywhere with the 2 flashlights, I made it out of the starting room, but couldn't figure out what to do beyond that. I also wasn't clear at first that I had 2 flashlights and what they did. Reading other comments, I might be the exception (maybe I missed something really obvious 😅); however, I definitely would have liked more hints or clear directions on what to do and how to progress.
Really enjoyed it, the first game I wanted to replay after I finished. I didn't realize that it was a "spot the difference" game until after clicking a few items and losing some HP. Being unprepared upped the challenge some, but it didn't feel like that was the intention (i.e. I think the challenge was supposed to come from the level of clutter), so I think some indication of what I was supposed to do in the first half would have been good.