pg. 35
*Scarred/Rattled/Broken/Bloodied "If it exceeds your max Grit, take the new result."
And do what with that result? Clarification needed.
pg. 35
*"Deprived until you rest." Add "You're" in the beginning of this sentence for consistency across the table.
pg. 35
*Inconsistency in table regarding "Roll d6" and what symbol comes after, to show results.
Example:
"Scarred: Roll d6, 1: Neck, 2: Hands, 3: Eye, 4: Chest, 5: Legs, 6: Ear." Separator: ","
"Broken: You take a spill and break something. Roll d6 | 1-2: Leg, 3-4: Arm, 5: Rib, 6: Skull." Separator: "|"
pg. 38
*An example hex map and exploration/crawl example would be real nice in this chapter.
pg. 59 *"Rickety platform. Lowerable walkway, currently raise."
Should be "raised".
"Dented tins. Strung from thin wire, fixed two stilts. Crude alarm."
Maybe this is my rusty english but shouldn't it be "fixed to stilts" or "fixed to two stilts"?
"d4 lobstrosts emerge and attack."
.."if alarm is triggered."
pg. 64
*"Encounter" table could be called "Encounter type" instead
pg. 62.
*"Roll d12 on the Encounters table (pg. 64) in each new area."
I'd clarify this as "Roll d12 on the Encounter type table (pg. 64) and then roll d6 on the Encounter Table (pg. 65) in each new area."
*I scratched my head a long time until i figured out what the parenthesis after the Locations table "Type and Size" meant (the "(+d6)" for Ruins for example)
Maybe set up the table something like this instead:
etc etc
Type and Size | d6 |
---|---|
Shack (10) | 1 |
Waystation (10+d4) | 2 |
Ruins (10+d6) | 3 |
*pg. 79
Here I'd add a little suggestion text about the idea of creating and adding dead PCs/NPCs from other RPGs you've played with your group, which i think i heard you mentioning in one of your actual play videos or something like that. I think that's an awesome idea and would bring lots of "oh shit ITS HIM"-moments for players. It fits greatly with the theme of the game, as we both know as readers of The Dark Tower, "There are other worlds than these."
*A small dictionary or something alike at the end of the book would be great to easily look up game-specific words and their meaning. For example Errant = Group leader, Order = Group of players, Detachment = Group of combatants
And that's all for my first read-through of this game!
Man, it looks so much fun! Will be back after I've ran a one-or-two shot with more actual play feedback.
Thank you!