I see. i see! Great rundown! Most of these i figured out myself, as aforementioned, but they were unclear from the text and i would love if they were a bit clearer.
I've since my first post read through most of the book.
I've got some more suggestions and things to fix:
*pg.16
"Healing. Momentary rest and a drink of water restore Grit but leaves you exposed."
All of it? In that case i'd add "fully restore Grit". ( If this is added, add it to pg 37 too)
*pg. 30
I would like if Steel Resolve was on the character sheet for ease of access and helping in remembering its existence for the players. Maybe pre-filled on the Special Attacks? "Steel Resolve (Add Artifact Gun dmg die to Grit if succesful HRT save. 1/day. Cost: 1 Fat)
*pg. 31
Same thing as above with Quickdraw. "Quickdraw (Cost: 1 Fat)"
*pg. 31
"Special Attacks. Over time, Gunslingers attain expert proficiency with their guns, gaining the ability to perform special attacks unique to each gun type"
This could be interpreted in a way that the player doesn't start with a special attack for their character, which i've understood is incorrect.
*pg. 36
I'd add the Warden saying "Since you (the Gunslingers) are prepared for enemies to appear, you do not have to roll a Dex save to attack first" or something like it to the combat example, to help players remember how "initiative" works in combat scenarios. Helps a lot when you play a lot of different TTRPG systems.
*pg 39-41
Some of the underscores sneaking their way across spaces between words.
There's a lot of documentation and guide managing in my day-to-day job so i have a tendency of wanting things to be overly clear, especially for new eyes, even in my hobbies. The less room for misinterpretation, the better. I'm sorry if i seem picky, lol.
Game looks absolutely fantastic by the way, gonna keep reading now, and I'm sure I'll be back with more feedback.
I'm glad i could help and i hope this helps too.