Great start! Some of it feels a bit slow, and attacking enemies from above doesn't really bounce so it hardly feels worth the risk, but I see tons of potential for a game right up my alley.
Mechanic Gopher
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After playing for stupidly long I thought to myself how I would review it by saying just that, I had played for stupidly long, and then continued for triple that time. My brain: off, numb, mush; my hands: autopilot at best. I don't know how you made this so addictive that if I pick it up again I don't know how long it will be until I put it down. What did you do to me?! I feel like I've been cursed, and the headache inducing chaos of the graphics furthers that theory. It feels like I just played Sonic.exe or Ben Drowned and now I'm going to die in three dies of mysterious causes.
Good game. Would not recommend to old people.
I enjoyed this, but wish it was longer. Also, you can easily softlock yourself in a level by creating too many platforms. Without an in level exit button or menu this was quite the predicament. When I was in this situation I attempted spamming to get through, and his showed me a glitch. You can spam platforms under you and push yourself through walls.
I feel like with some updated graphics, some more challenge and levels, that this would be a real fun, relaxing, time waster puzzle game that I would enjoy playing. The only bug I found was that placing an overhead wire on a lake, then deleting it, also deletes that part of the lake making underground cables usable there. And I did enjoy playing this, but it also feels like it could be so much more that I would enjoy.
I love the player character art so much, it's really unique and interesting and I fell in love with it. I enjoy the gameplay, this serene bullet hell, but it definitely feels unfinished. It would be nice to have some more feedback when I am hitting an enemy, perhaps an animation or them being knocked back, and having some UI or indication of what my health is at would be very useful. But other than those, which I can only assume are mostly because of the time limit and the lack of polish, I really enjoyed this and would love to see this game made fuller because I want to play more.
Thank you so much for all the kind words! I'm really glad you liked it. Also, I planned on the cutscene being more Megaman and less Analogue Horror but I guess that was a side effect of running low on time.. The level was also planned to be longer but, again, low on time and I had other things to worry about more. The thing is, though, that I plan on developing this into a much fuller game, more than just a casual runner (but that is included) so there will be more if you stick around for long enough! I'm not sure how long it will take, though...