gladly! the power of autism is strong with me lmao
idk if this is a thing that people do, but if you ever wanna ask feedback about gameplay/design or stories or just want to have any of mine, feel free to ask. I like analysing things, and I like writing as well. in either case, good luck!
megaboto
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played till the end now. the remaining 2 cutscenes were good as well! part of me hopes that she undergoes some sort of psychological change from the extended tickle torture, like maybe becoming a pervert who gets off of the tickle torture or no longer resisting it. from what I see she will remain unchanged in that regard, and honestly I assume it is for the best to keep the story going
the puzzle is easy once I figured out that specific part. all of them in fact - it just seems to be that specific piece of knowledge that I needed, that the block in front of you never hardens. it might be a good idea to have her call it out, or implement a hint system of some kind where either after a certain amount of retries or always nestled somewhere in the menu is an option to recieve a hint to help you progress
only annoying thing was with the last puzzle where it was not possible to see the hard block hidden behind the pillar, and the fact that I was at the start unsure if I could activate the emerald pillar by interacting from the side
I am glad to know that it is developed in english originally. I wish more games either were developed in english or had someone do a proper translation considering that you can say things that go so hard in the original language, as opposed to whatever machine translation does (usually turn me off from the game completely, especially if it is explaining something complex like game mecahnics or the story but utterly fails due to the nature of machines). and as a fellow writer, I enjoyed what I saw. it is one thing to write a girl being tickled by machines and growing to love it (a story I have written, though I usually share it with people individually if they want to see it rather than publically posting it since it feels personal) and another to actually see it drawn. I hope you guys are successful!
so I have played a bit now, though I have not gotten completely through it
I like the visuals a lot, it is a high quality tickling hentai game. though it could use more and improved visuals, that is like saying that food costing 200 bucks is probably tastier than something for 10 bucks. all around, I like it.
the fetishes in the game are mostly some which I enjoy - tickling, orgasm torture (whether forced orgasms or orgasm denial/edging, though I cannot tell which one it was). peeing is not for me but luckily it seems to be limited and more of a side thing rather than a main fetish like it is in other tickling games. if it becomes big enough, you could potentially add a "fetish list" to the settings where you can turn off specific fetishes to change the cut scenes by cutting out the pieces that are not liked - if it is within the budget to do that
the translation is good. like, actually good - most hentai games get machine translations. not only do I always get the point across, it feels very well done, like something done by an actual writer, rare it feels like nowadays
the story is questionable, but that is very common in hentai games. you have a premise to get you into the action, and the specific story details do not matter. it does feel somewhat dark, which I like though. like any real religion, their religion too is based upon their hypocrisy, and the condemnation made me actually feel things. so who cares about details, the presentation is key and was done well
I sadly cannot say much about the gameplay, because I got stuck in the first puzzle room with the roots, since there was seemingly no way to cut a root to access the root that needs to be cut next without making it harden. this is especially exemplified because the rules are nto clear - since you get a 2 block thick 3 blocks wide bush you have to go through first, and it only makes the blocks at it's side hard, not those in front - but I assume there is a clear solution. a thought that propped up is that the block after it, aka. the second block in front of you does not harden, but I will have to see
all in all, I wish you luck, because there are too few hentai games and FAR too few tickling games out there. I would love to know more about your dev teams and what kind of things you have planned (whether gameplay or tags, eg. corruption, foot worship etc.)
aye, thanks for reading it. I do def recommend looking into either giving the enemy equipment or making it more dangerous to board the enemy as well as more reliable ways to get psykers (you could make it possible for the craft to either be damageable or for it to take longer depending on the strength of the enemy's weapons/shields/thrusters so that there is an incentive to first damage the enemy craft before sending in your people) (as for the second, mixing up the people available at trading stations could work - rather than having one type filling all three slots)
I def see potential with the game so I wish you luck sir!
well, having played a round of the game I have to say, this game looks interesting. it is very obviously FTL With a grimdark totally not warhammer 40k spin don't sue us GW with it's own spins and twists upon numerous systems, for the better or worse
many things I can simply note as "it is in an alpha, it makes sense that it is not fleshed out" since it released relaticely recently so I will not say much about features which might or might not be good
what I would like to note however is that currently, boarding is far too OP, especially considering that you can get equipment, while your enemy cannot. this leaves you with ultra tough warriors as you stack one or two sources of DPS reduction in a world where most enemies deal 3 DPS, get multiple weapons which either deal immense damage (arc rifle) or in fact just kill multiple people at once (the one that attacks the entire room) and you are left breezing through the game as you just launch your warriors to kill everyone inside the enemy ship with ease while able to recall them instantly, or if it is a demon ship you can just park them on the shields system and as long as a single person remains in that room it will not be rebuilt. the system of "death causes the system to be damaged" just makes it more egregious
psykers, though an interesting concept, are sadly not worth anything because you will practically never get anyone, even if you travel to a shaman (you just get the ghoul summoners most likely), even though it looks like they could be immensly powerful if you have the proper templates (since psychic bolts pierce shields, so you can just go for the shields system straight away)
all around a 3/5, needs a lot more work before I am interested in doing anything, since I will not restrict myself to only ranged combat when invasion is possible and intended. it does show promise however
a really interesting game that I will watch the developement of! Really hits well regarding the kinks (BDSM, tickling, furry) and the art/design is awesome! few games which are as graphically good as this one without being visual novel styles of games
only thing is that the gameplay atm is rather lackluster, however I assume it is because this is a demo and because it is early access, more or less, so it will be way better in the future. wish you luck/fun during developement, sir/miss!
are there perhaps any examples of that, if I may ask? I cannot tell if the lewd parts are some small scenes, cutscenes, or are happening when you interact with some entities inside the world, nor how it actually looks like, and i would like to, if it is allowed
though, it is understandable too if you wish to keep everything in the game.
an alternative option is have her be 18 but serve the story in exactly the same way as before - in the sense that there still won't be any lewds and they will interact in the very same way, with some minor changes to make the text/story fit
the good is you avoid steam's bullshit without changing much in terms of story and content, and maybe get some practice in (if you need it, stuff is great as is)
the bad? she might feel different if she is an adult. additionally, there will inevitably be people upset about this change, especially some who later in come on, expecting to lewd her but not getting any hentai
either way, the decision is yours, i just wanted to provide an alternative option to "pay loads of money to steam/remove her entirely/lewd her". i wish you a very nice day sir!
one bug in the alpha:no matter WHERE you are,whatever you selected to destroy/build will be destroyed and build(exept if you lack resources when you have to wait till you get them or cancel the building process=destroy it.also,whatever you intedet to do about the ramming damage it does not work properly,and the map gets deleted after you exit the game(means when you load your save you only see your own structures on the map,marked blue).also if possible,could you make it the way that you can scroll the map please?and about balancing,would it be possible to tweak the wall generation or ad an liquif tunneler?because i had an much needed water lake beside my base but it was surrounded with walls,which made it basicaly impossible to use it.also, an idea:how about a blueprind mode where you can build whatever you like without having to worry about resources and your building and seeing range,so that you can plan things better out than just paused. i'm sorrythat this is so much but...well,its the alpha,and this is quite normal *megaboto tried to cheer for somebody and encourage them...he failed,like with everything else in his life* anyways,everthing else is quite good in the 3.5 and 4.0 is quite...interesting too,while i would recomend an tutorial, since it's so different. but thank you for continiouing(sry for my bad english,i am german and only understood english for something like half a year)