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(+1)

so I have played a bit now, though I have not gotten completely through it

I like the visuals a lot, it is a high quality tickling hentai game. though it could use more and improved visuals, that is like saying that food costing 200 bucks is probably tastier than something for 10 bucks. all around, I like it.

the fetishes in the game are mostly some which I enjoy - tickling, orgasm torture (whether forced orgasms or orgasm denial/edging, though I cannot tell which one it was). peeing is not for me but luckily it seems to be limited and more of a side thing rather than a main fetish like it is in other tickling games. if it becomes big enough, you could potentially add a "fetish list" to the settings where you can turn off specific fetishes to change the cut scenes by cutting out the pieces that are not liked - if it is within the budget to do that

the translation is good. like, actually good - most hentai games get machine translations. not only do I always get the point across, it feels very well done, like something done by an actual writer, rare it feels like nowadays

the story is questionable, but that is very common in hentai games. you have a premise to get you into the action, and the specific story details do not matter. it does feel somewhat dark, which I like though. like any real religion, their religion too is based upon their hypocrisy, and the condemnation made me actually feel things. so who cares about details, the presentation is key and was done well

I sadly cannot say much about the gameplay, because I got stuck in the first puzzle room with the roots, since there was seemingly no way to cut a root to access the root that needs to be cut next without making it harden. this is especially exemplified because the rules are nto clear - since you get a 2 block thick 3 blocks wide bush you have to go through first, and it only makes the blocks at it's side hard, not those in front - but I assume there is a clear solution. a thought that propped up is that the block after it, aka. the second block in front of you does not harden, but I will have to see

all in all, I wish you luck, because there are too few hentai games and FAR too few tickling games out there. I would love to know more about your dev teams and what kind of things you have planned (whether gameplay or tags, eg. corruption, foot worship etc.)

(+2)

Hello!

Thanks for the extensive review and the ton of feedback. It was definitely an eye-opening read!

We like to delve into some of the other fetishes that are generally associated with tickling, but the main focus is clear here. The settings to turn off certain elements of the scene is something we might consider in the future! It is understandable that some things can be a real turn off for some people.

The game was originally written in English, so if that's the language you played the game in, it was written by an actual writer, if I may be so bold to call myself one. :D The Japanese version is done with machine translation.

Your thoughts about the root puzzle are on point. If you approach the 2 block thick 3 blocks wide bush from side, you should be able to get through easily!

Let me know if the puzzle is still too annoying to deal with after that. We might upload a solution to this page and later implement a hint / skip option in the full version.


(+1)

played till the end now. the remaining 2 cutscenes were good as well! part of me hopes that she undergoes some sort of psychological change from the extended tickle torture, like maybe becoming a pervert who gets off of the tickle torture or no longer resisting it. from what I see she will remain unchanged in that regard, and honestly I assume it is for the best to keep the story going

the puzzle is easy once I figured out that specific part. all of them in fact - it just seems to be that specific piece of knowledge that I needed, that the block in front of you never hardens. it might be a good idea to have her call it out, or implement a hint system of some kind where either after a certain amount of retries or always nestled somewhere in the menu is an option to recieve a hint to help you progress

only annoying thing was with the last puzzle where it was not possible to see the hard block hidden behind the pillar, and the fact that I was at the start unsure if I could activate the emerald pillar by interacting from the side

I am glad to know that it is developed in english originally. I wish more games either were developed in english or had someone do a proper translation considering that you can say things that go so hard in the original language, as opposed to whatever machine translation does (usually turn me off from the game completely, especially if it is explaining something complex like game mecahnics or the story but utterly fails due to the nature of machines). and as a fellow writer, I enjoyed what I saw. it is one thing to write a girl being tickled by machines and growing to love it (a story I have written, though I usually share it with people individually if they want to see it rather than publically posting it since it feels personal) and another to actually see it drawn. I hope you guys are successful!

(+2)

Thanks for the follow up comment! I'm happy that you played through it till the end.

I'll try to make the overall explanation about the puzzle more concise and understandable and maybe implement some sort of hint system like you suggested! ^^

Once again thanks for all your valuable feedback! It means a lot, especially since it's so detailed and specific.


gladly! the power of autism is strong with me lmao
idk if this is a thing that people do, but if you ever wanna ask feedback about gameplay/design or stories or just want to have any of mine, feel free to ask. I like analysing things, and I like writing as well. in either case, good luck!