Boomerang projectile feels nice, would be nice to have ability to aim it.
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Dungeon King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique was the ability | #34 | 3.722 | 3.722 |
Originality of the Character | #36 | 3.333 | 3.333 |
Overall Score | #36 | 3.417 | 3.417 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is so great! It reminds me of an old nitrome game called toxic. This ability could be used in some awesome ways to create challenges and puzzles. Getting the boomerang stuck and having to retrieve it is super cool too!
I almost forgot to vote, I love the ability and character animation is spot on, and believe that if you get through to the next round this will turn out to be a great game!
Among my favorite games!
I love the idea and the destructible terrain. I can already imagine a whole game around the concept. This is a really fun entry. My only nitpick, and it doesn't affect my rating, is that I think you should have the terrain destruction be a little more varied, because right now it looks like the same collision circle. I also think there should be a penalty for being in the blast zone, but as a character demo, I think you nailed it and showed what's possible.
Great entry.
Yeah I agree with what you've said completely. A little variety in terrain destruction would definitely be better and I shall have to look into doing this at some point. Thank you EndMarkGames (maker of Lasso | The cowboy bull) and 89o (maker of Aldehyde) for making me aware that there should be a penalty for being in the blast zone. After a while of testing a few ideas, I've now come up with something that I really like and it should be viewable by round 2 if I get through.
I had so much fun with your ability! definitely see so much level design potential with this!
Cool beans. One thing I'd say, though, is that for me at least, the boomerang could be faster and further-reaching, at the moment it feels a tiny bit slacky/sloppy/some other adjective beginning with "sl". One other thing I'd change is maybe add some penalty to detonating the bomb too close to yourself, so that you consider your environment before you throw. Maybe becoming dazed for a second, or making the screen completely white? One thing I really did like, though, is how it would get stuck on terrain when coming back, that was a nice touch.
Really appreciate your feedback. I shall play around with the speeds and distances. I have recently tried to make it so that the player could hold the Z button to build up the distance but I failed to get it working how I wanted as it interfered with the jumping and caused delays and stuff so I might take another stab at it at some point. That's an excellent idea about standing too close to the bomb and completely agree that there should be some sort of penalty for it. Both ideas you came up with are great penalties, shall have to think about this. Thanks again.
I think the ability is very fun! I like that you added a story of how you found yourself in the dungeon and created your weapon.
Nice job with the concept and destructible environment!
Kings, boomerangs, explosions, destructive environments are all awesome. I'd like to beable to control how far you throw, but loving what you have done so far.
I love the destructible environment! Cool submission.
I really liked this, great job! Would love WASD controls with M1&2 for the boomerang just for my tastes!
Glad you liked it. The WASD controls got added in my latest update as a last minute change so they can now be used as an alternative to the arrows and I also made it so the n and m keys can be used instead of the z and x keys. That makes total sense using the mouse buttons, I don't know why I didn't think of that. I shall definitely have to include it in the next round if I get through. Thank you for your feedback, greatly appreciated :)
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