Yo! Really nice game! I loved it! I'm definitively gonna play this game with my friends. :D
Mestik78
Creator of
Recent community posts
It moved too slow to the sides.
Also, the mouse went out of the screen. I have 2 monitors so most of the time the mouse was in the wrong one. There should be an option in unity so it stays in the window.
The texts are rendered in top of the objects so they are always visible. That made them difficult to read. They also had low quality. I usually set the text size to 50 and then scale down the text object.
I haven't played too much so I can't tell much more. If I have time to play it later I'll add another review.
It was pretty fun.
The graphics have not the same style, did you get the sprites from google? Well, you should search for similar images, you'll notice the difference.
I think it was a bit easy, even in the hardest mode.
I liked the idea.
Btw, it makes sense with the part of "Nothing Dies" but not so much with the "One Room". You could have changed the background so it's an actual room or something like that.
I think that the music was a bit repetitive, you could have changed the loop a little more during the song.
When you die the scientific tells you the story again and if you are not very good at the game you spend more time talking with him than playing.
I want to give you a piece of advice about the graphics because I used to make the same mistake. Make sure that all the pixels have the same size on the screen. You can change the pixels per unit in the sprite inspector so it does it automatically. (you can see the difference in my game https://mestik78.itch.io/empyre , download the first and the last versions).
I think that you should change the file name, it would be better if it was the name of the game or its version.
The music was a bit annoying, it is very clear that it's a loop.
It has a weird style. It reminds me of Baldi's Basics. I don't really like that style but if you do, go for it.
Btw, you shouldn't add that walking animation to the camera. It gave me motion sickness (I suggest you search about it and take it into account in future projects).
The camera was too slow, most of the time the player is out of the screen. In my game, I've made that the camera moves every frame one-fifth of the distance between it and the player so its velocity changes depending on the distance to the player.
I think that the hitboxes are too big. I've died when the sprite of the cat had not touched me yet. You should make them the same size as the sprite or a bit smaller.
You could add more feedback. For example, you could add a wait time after you die so you can see why you died.
I liked the graphic style and the sprites.
It was pretty fun although the camera made it a bit frustrating.
Hi, I want to remember you to make constructive reviews, telling all the good and bad things so we can learn from our mistakes and improve as game developers.
Also remember that the objective of the review is to tell you the mistakes you have made so you can improve as a developer, so don't get mad if the people says what they don't like about the game.
Ok, everyone. I've created another game jam. I'll record how I select the theme and publish it.
The link is https://itch.io/jam/cpbgj1
It will start at 16:00
Btw, if an official account tells us the official theme I'll delete my jam