It's live: https://mevlyshkin.itch.io/rougepush
Piotr Siuszko
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A member registered Nov 20, 2016 · View creator page →
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Multiplayer game where you try to get all of the stuff on your side of the map
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I am trying to make a rougelike using Bevy Engine: https://bevyengine.org
First day is done, I've focused mostly on the look that I want to achieve, for now I am satisfied with it, now I want to implement command pattern which later on will be used both by player and by AI enemies.
I will try to make rougelike with https://bevyengine.org/ I'll have idea for a 3D pixelart, we'll see if I have enough time to make some prototype at least :D
Maybe add config file with setting how many particles game should have? http://docs.godotengine.org/en/stable/classes/clas...
Or maybe render them to the background after they stop bouncing instead of keeping them as objects(I don't know is this good idea in Godot).