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Piotr Siuszko

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A member registered Nov 20, 2016 · View creator page →

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It's live: https://mevlyshkin.itch.io/rougepush

Day 3- since last time I've added pits, action flow, enemies now chase player, there is more interesting lighting. Next steps- maps generation and stats&level system


I am trying to make a rougelike using Bevy Engine: https://bevyengine.org 

Current look

First day is done, I've focused mostly on the look that I want to achieve, for now I am satisfied with it, now I want to implement command pattern which later on will be used both by player and by AI enemies.

I will try to make rougelike with https://bevyengine.org/ I'll have idea for a 3D pixelart, we'll see if I have enough time to make some prototype at least :D

Maybe add config file with setting how many particles game should have? http://docs.godotengine.org/en/stable/classes/clas...

Or maybe render them to the background after they stop bouncing instead of keeping them as objects(I don't know is this good idea in Godot).

Waiting for next version with better particles performance :D

Still my favorite one ;)