I was not convinced by the pitch… but I stayed stuck on for more than 2 hours. Nice nice nice
mickrodot
Recent community posts
Wow! very good game. I never played text based game since the 90’s.
It was 22h when I joined the Away Team first time. 2h at the morning, my eyes was trying to read one more line. To continue the adventure a little bit more. So immersive.
English is not my native language. So I could not imagine to get hooked that fast and that long.
I did my first run. 4 crew members have been safely arrived. The other left us with good memories.
Not sure if I get to another trip. However it was really interesting experience.
Thanks guys.
unable to find the file could be due to bad installation. You could try to re-install.
unable to find the file looks as the begenning of the standard itch launcher error. This the error message is much longer. Could you paste it here?
Also you could try to run the game via the command line. Error message could be more help full this way.
- Open a terminal
- go to your ich directory (1)
cd celeste
./Celeste
note 1: if you don’t know where is your itch directory, there is “(cog icon) Preferences” menu at bottom left of the itch interface. Then under “Install Locations” heading, there is a [Manage install locations] button. Click on it to see where your games are installed.
… ok adding some command line options allowed me to run the game in window mode to reset the resolution.
./Little\ Bug.x86 -screen-fullscreen 0
solved!
more options available on Unity website: https://docs.unity3d.com/Manual/CommandLineArguments.html
The games crashed on resolution change. Since I got a black sceeen on start. However I can hear the music and effects.
I have tried:
- icth launcher
- terminal launcher 32 bits version
- terminal launcher 64 bits version
- I re-install from itch
- I removed the folder, then re-install on icth
- restart the computer
Is there some user conf file that I can edit to set manually resolution or something?
That kind of game that’s calling you to buy a NES.
Are those animations real? Is the reactivity that good on the NES?
Very well done on many points. Gameplay, gamedesign, pixel art, music and sfx.
Each detail seems to have been set with care. To reach the gamer happiness.
Morphcat games studio bring to us here this feeling of modern mechanics ported back at the time.
Then you have this coop mode. Which looks to be a lot of fun according to YT videos.
You could also find on the web some speed runs that’s showing how good this game can catch you.
For sure Micro Mages is more than a 40KB NES game challenge.
wondering why it still didn’t work when game placed in
~/games/littlebug/
I looked deeper. the issue was related to 2 similars folder names. On my system I get:
~/games
~/Games
so littlebug executatble got confused between those two
the good news is this little command fix the issue forever:
ln -s ~/games/itch.io ~/Games/itch.io
\o/
Yes I tried the 64bits version. But that doesn’t work neither. The result is identical.
The issue is about where the data folder is. I though that could be related to the space char in the naming.
I don’t have any idea how to debug something here.
My shell locale is set to en_US. UTF-8
. So I believe that the encoding is good enough.
Cannot start the game on Linux:
~/games/itch.io/littlebug/Linux Content/|⇒ ./Little\ Bug.x86
Set current directory to /home/mickrodot/games/itch.io/littlebug/Linux Content
Found path: /home/mickrodot/games/itch.io/littlebug/Linux Content/Little Bug.x86
There is no data folder
However there is a data folder full of data!
~/games/itch.io/littlebug/Linux Content/Little Bug_Data|⇒ ls
boot.config level12 level2 level9 resources.assets.resS sharedassets12.assets sharedassets17.assets sharedassets2.resource sharedassets6.assets
globalgamemanagers level13 level3 Managed ScreenSelector.png sharedassets13.assets sharedassets18.assets sharedassets3.assets sharedassets7.assets
globalgamemanagers.assets level14 level4 Mono sharedassets0.assets sharedassets13.resource sharedassets1.assets sharedassets3.assets.resS sharedassets8.assets
level0 level15 level5 MonoBleedingEdge sharedassets0.assets.resS sharedassets14.assets sharedassets1.assets.resS sharedassets3.resource sharedassets8.resource
level1 level16 level6 Plugins sharedassets0.resource sharedassets14.resource sharedassets1.resource sharedassets4.assets sharedassets9.assets
level10 level17 level7 Resources sharedassets10.assets sharedassets15.assets sharedassets2.assets sharedassets4.resource sharedassets9.resource
level11 level18 level8 resources.assets sharedassets11.assets sharedassets16.assets sharedassets2.assets.resS sharedassets5.assets
Any hint?
Thanks for the efforts you put on bundle for racial justice reviews. There are so many I think I will spend a life to try it all.
About Mable in the woods, I don't think people don't like it because mechanics are new. But more because they are new and multiple. Which make it complex to master.
This is making a gameplay ambitious.
Why does people may not click? That's very simple answer: the level design does not hold the gameplay enough to give a nice learning curve.
Next to this we have good physics, a good looking game, well animated pixel art, nice music and sounds.
So as player you can be curious to play through. But I bet that majority of the players will not because of the complex gameplay.
So far I tried the Linux version only. The game sounds interresting but hard to get.
Like I am a bit lost about "movements". The visual feedback doesn't say much about. And the sounds may be more effiscent. But I am still confuse if it is my steps that I heard or other feedback.
Also when I move "fast" sounds are overlapping or restarting at beginnig untlil there is not anymore sound. By "fast" I mean to keep going forward pressing 'W'.