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A jam submission

Space ClawerView game page

Submitted by miclop — 16 minutes, 28 seconds before the deadline
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Space Clawer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#763.6153.615
Overall#1693.3543.354
Graphics#1723.4623.462
Gameboy Soul#1843.4623.462
Interpretation of the Secondary Theme#2083.4623.462
Soundtrack/SFX#2192.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The Setting is in Space :D

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Comments

Submitted(+1)

I enjoyed the unique combination of piloting the ship while collecting stuff with the claw. The small HUD of the map at the bottom of the screen was a great idea and well executed. Tetris and Gameboy are just so synonymous that the tetriminos and the music fit so well. Great work!

Submitted (1 edit) (+1)

Very cool! I played it a couple of times and surely will some more, because I'm really enjoying it! It's very simple and in terms of mechanics doesn't have anything in common with tetris, but it's a cool theme that fits perfectly with GBJam. And the image on top of the game window on it's itch site is awesome! I have to give 5 stars for music :) Good job!

Submitted(+1)

Cool little arcade style game. As a Tetris fan, I gotta appreciate the tetriminos and the music.

Submitted(+1)

Fun game, takes some time to learn but it's really nice. I like how it gets harder as you score points (although it gets a bit too hard to quickly, those super fast flying rocks are near impossible to avoid).

Submitted(+1)

Cool concept! The independent rotation of the ship and the tetromino-catcher took a little getting used to, but it's actually quite clever. I did occasionally wish I had the ability to decelerate.

Also, I see what you did there with the music. :)

Submitted(+1)

I like the game. But it was difficult to get used to the controlls at first.

Developer

:D thanks for playing

Submitted(+1)

fun game. once I got the hang of grappling the blocks :-)

but I think it has a too high resolution and the anti-alias uses more than 4 colors.

Developer

Thanks for playing!

This is my first time entering a jam with resolutions and colors restrictions, many things just flew pass me. 

When i built the game with the resolution of 640 X 576, I also decided to re-export all my assets at 400%. Now that i think about it, i really should not have done that. Just realized doing so had ruined  a Gameboy themed 160 X 144 guideline. 

And I totally forgot that anti-aliasing existed, should have turned it off for sure!

Thank you very much for point out all the issues for me! :D Definitely will help in futures jams!

Submitted(+1)

That was super fun! took me a couple tries to figure out the controls but once I did it was really satisfying scooping up blocks while dodging at the same time!

Great job on the art and the claw animation is fantastic!

Developer

Thank you very much for playing!