Thanks I appreciate the kind words :D. We'll be updating the game after the jam ends, we'll likely up the player speed a bit and add more info on how to play, such as perhaps a tutorial or something of the like. Thanks again! :D
Mike Evans
Creator of
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Hey, thanks a bunch for the great feedback :D. The game was designed to be played a little more than the average jam game, so you do eventually notice a difference in range, damage and rate of fire between the turrets, we plan to update the game post jam in order to improve on some things, player speed, difficulty ramp up and turret types will be just a few of those things. So if you are interested, please do stay tuned! :D
Card games aren't really something I enjoy very much, so for me I didn't find it awfully fun, that is just my opinion on card games in general though. From a game design standpoint it was a great, short game with solid mechanics :D, I thought it was an interesting take on the theme (in terms of gameplay) and what it lacked for me in fun it made up for in solid mechanics, creativeness and quirk. Great work :D
Solid controls, the player was a little slidy, but aside from that, the controls were pretty good. The art was great, really looks amazing :O. The music was alright, but I left my pc on a really loud volume so it invaded my brain haha. It did feel like it was missing something, which I believe was the enemies and boss you mentioned, otherwise it's a great little game :D. Good work!
Thank you so much for giving it a play! :D Yeah I feel that we did well with the goal we gave ourselves, the goal of 50 kits each is attainable, as proven through testing, however it takes a few playthroughs to get a feel for how you should manage your kits (kits are the packs used to build towers and repair the laser), we'll definitely update the game after the jam to have a menu, proper control screen and bug fixes! :D Thanks again so much for the kind words :)
What a beautiful game! The visuals and sound are so incredible :D It was however a bit off theme as the game theme was Astrology, not Astronomy haha, but other than that it was awesome, there were a few bugs like having the game glitch now and then when I possess the body but it isn't frequent or game breaking. I was stuck on the first puzzle haha, very challenging but I enjoyed it, great game :)
Thanks so much to everyone here that provided the feedback you did and that took the time to play the 'game'. I understand the mistakes I made when developing the game, which include poor time management, back loading development and a lackluster number of playtests. I'll do better in my next jam :)
It wasn't so much the time I had to develop the game as much as it was my time management of the games development. I allowed the development of the game to be pushed back and left a lot of the harder (but necessary features) for later in development, which was foolish. I'll use my time more wisely in the future.
Thanks for the feedback, I definitely was hoping to get more of the game done before submitting it, but my time was ill managed and I failed to properly prioritize implementation of features that needed to be implemented first to have the game be at least playable past the first few seconds of game time.