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Mike Evans

57
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A member registered Feb 05, 2016 · View creator page →

Creator of

Recent community posts

Thanks I appreciate the kind words :D. We'll be updating the game after the jam ends, we'll likely up the player speed a bit and add more info on how to play, such as perhaps a tutorial or something of the like. Thanks again! :D

The game is still running, I am very rich. 10/10 ebic game

I really hope you'll update the game once the jam ends :D I'd love to see what else there is, aside from not fitting the theme because you ran out of time to implement the theme criteria stuff, it's nice to  just walk about barking, eating and drinking :)

Ebic :D I got through it and only died once at the very start :DDDDD I enjoyed the game, simple concept, great execution :)

Hey, thanks a bunch for the great feedback :D. The game was designed to be played a little more than the average jam game, so you do eventually notice a difference in range, damage and rate of fire between the turrets, we plan to update the game post jam in order to improve on some things, player speed, difficulty ramp up and turret types will be just a few of those things. So if you are interested, please do stay tuned! :D

The graphics and music were awesome, but maze games just aren't the kinds of games I enjoy so it fell short a bit in the fun category for me as I get bored of wondering through mazes rather quickly. Just my taste though, I'm sure someone that likes maze games would love it :D

Card games aren't really something I enjoy very much, so for me I didn't find it awfully fun, that is just my opinion on card games in general though. From a game design standpoint it was a great, short game with solid mechanics :D, I thought it was an interesting take on the theme (in terms of gameplay) and what it lacked for me in fun it made up for in solid mechanics, creativeness and quirk. Great work :D

Thank you so much! This made my day :) We really appreciate the kind words :D

Definitely a fun, short little puzzle game.

I just fixed the HTML version :D

I quite enjoyed it! You and your son did great work :D

Solid controls, the player was a little slidy, but aside from that, the controls were pretty good. The art was great, really looks amazing :O. The music was alright, but I left my pc on a really loud volume so it invaded my brain haha. It did feel like it was missing something, which I believe was the enemies and boss you mentioned, otherwise it's a great little game :D. Good work!

THE HTML BUILD HAS BEEN FIXED :D. The admin let me upload the working build, everything is identical, including the bugs xD, but the build now works :D

Yeah pacing tends to be difficult, you did great work otherwise :D

Oh wow okay thanks! Sadly I can't update it mid jam, but after the jam finishes I will update it for sure

Thank you so much for giving it a play! :D Yeah I feel that we did well with the goal we gave ourselves, the goal of 50 kits each is attainable, as proven through testing, however it takes a few playthroughs to get a feel for how you should manage your kits (kits are the packs used to build towers and repair the laser), we'll definitely update the game after the jam to have a menu, proper control screen and bug fixes! :D Thanks again so much for the kind words :)

Yeah it's unfortunate, you can give the downloadable version a play though, it is identical to what the HTML would have been. After the voting finishes I'll fix the HTML version, I'm sure I already know how to do it.

A fellow TD! I quite enjoyed it :D, short, not too hard, needs a little resource management. On the whole lots of fun! Great work :D

Interesting concept, creepy near the end :o. I did get a little bored before I reached the creepy part, but it was interesting nonetheless :D

Short game with solid mechanics. Great work! I really would love to see a longer version :D

The game was a good time even if I got a bit annoyed from dying a million times xD. Good work! :D

I am aware of a bug that we completely forgot to fix, the number of kits required to repair the laser is equal to 50 for each kit type. Not 150 for each! It's 50 each for a total of 150. You will still win the game when you drop each of the kits required to 100, but graphically it's a bug

Heya, what exactly doesn't work?

Thanks <3 I think if I updated it a bit it could be a good game to learn chemistry with :D

Thankss :D Yeah the color palette I chose was horrific :/

Thanks for playing :DD. If the chemical mix is incorrect or you send the wrong order your score will decrease by 1. :)

Great game! I thought the controls were a tad unresponsive but I'm pretty sure that is just because my maneuverability was really low haha, nice work!

Fun little puzzle game :D Not frustrating but still challenging :)

Oh of course, 5 stars all the way my man :D

Thank yoooou <3

I noticed my pc was just loading web games slowly, they load after a few minutes, not the game, just my pc atm

BRILLIANT!!! The game is soooo much fun I really enjoyed playing and I plan to play it more in the future too, absolutely amazing game :DDDDD

The game didn't want to load for me but I think my browsers are having an issue with unity web builds today :/

At first I thought it was going to be a bit dull but the progression was sooo good that it was a lot of fun! :D

What a beautiful game! The visuals and sound are so incredible :D It was however a bit off theme as the game theme was Astrology, not Astronomy haha, but other than that it was awesome, there were a few bugs like having the game glitch now and then when I possess the body but it isn't frequent or game breaking. I was stuck on the first puzzle haha, very challenging but I enjoyed it, great game :)

I may undertake a sort of repair development project on the game to get it actually playable and somewhat acceptable after the jam concludes :)

Thanks so much to everyone here that provided the feedback you did and that took the time to play the 'game'. I understand the mistakes I made when developing the game, which include poor time management, back loading development and a lackluster number of playtests. I'll do better in my next jam :)

It wasn't so much the time I had to develop the game as much as it was my time management of the games development. I allowed the development of the game to be pushed back and left a lot of the harder (but necessary features) for later in development, which was foolish. I'll use my time more wisely in the future.

Thanks for the feedback, I definitely was hoping to get more of the game done before submitting it, but my time was ill managed and I failed to properly prioritize implementation of features that needed to be implemented first to have the game be at least playable past the first few seconds of game time.

Yeah I very much screwed up on my time management for the project so clearing up how to play properly just didn't get done, my bad, I'll have better time management for the next project