A fun, short game with replayability that challenges the player to try and beat their personal 'survive and fix the ship' record. Decent quality art and fun gameplay mechanics.
milathemoo
Creator of
Recent community posts
Would have loved to see some scaling in the difficulty system, however, i clicked play and before i knew it I was lost in the game and had destroyed 95 statues. Maybe im just bad or perhaps its my mouse, but at times it felt like my clicks werent registering unless I selected a specific part of the statue. Honestly super fun and entertaining little game!
Great outsourcing of assets and sounds. The cartoon effect was awesome, and the music tottally matched. A counter of how many bowling balls you've dodged or how many you've got left would be great. I personally would not have had it end as its fun to see how long you can last, but maybe that would take away from the 'get back up' mechanic! Really fun and a brilliant take on the game jam's theme. Great work for a production team of one!
Great outsourcing of assets and sounds. The cartoon effect was awesome, and the music tottally matched. A counter of how many bowling balls you've dodged or how many you've got left would be great. I personally would not have had it end as its fun to see how long you can last! Really fun and a brilliant take on the game jam's theme. Great work for a production team of one!
Great outsourcing of assets and sounds. The cartoon effect was awesome, and the music tottally matched. A counter of how many bowling balls you've dodged or how many you've got left would be great. I personally would not have had it end as its fun to see how long you can last! Really fun and a brilliant take on the game jam's theme. Great work for a production team of one!
Nice use of outsourced assets for the environment, characters and fire fx. Music was good and I appreciated that the tracks changed. The art style was really fun to have chosen.
Precise movement was difficult at times such as if you did not reach one of the switches in the exact position needed, however overall it was fun and engaging, especially for a team of two programming.
The onboarding in the beginning was a great introduction. I like that you kept the phasing through wood consistent too!
Unfortunately, although you did try to clarify in another comment, still unsure how this ties into the theme as I think the storytelling did not necissarily get the point across that youre making your last stand defending the castle.
Overall really great fun, congrats! 😊
Nice use of outsourced assets for the environment, characters and fire fx. Music was good and I appreciated that the tracks changed. The art style was really fun to have chosen.
Precise movement was difficult at times such as if you did not reach one of the switches in the exact position needed, however overall it was fun and engaging, especially for a team of two programming.
The onboarding in the beginning was a great introduction. I like that you kept the phasing through wood consistent too!
Unfortunately, although you did try to clarify in another comment, still unsure how this ties into the theme as I think the storytelling did not necissarily get the point across that youre making your last stand defending the castle.
Overall really great fun, congrats! 😊
Nice use of outsourced assets for the environment, characters and fire fx. Music was good and I appreciated that the tracks changed. The art style was really fun to have chosen.
Precise movement was difficult at times such as if you did not reach one of the switches in the exact position needed, however overall it was fun and engaging, especially for a team of two programming.