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A jam submission

Last Roman SpinningView game page

Make your last stand as the last Roman gladiator who spins!
Submitted by chooon — 2 days, 13 hours before the deadline
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Last Roman Spinning's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1703.8753.875
Theme#2113.7083.708
Music#3743.0833.083
Sound#4422.6672.667
Overall#4483.0003.000
Fun#4972.8332.833
Mechanics#5152.6672.667
Story#5532.1252.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Graphics: https://kenney.nl/, Audio: https://pixabay.com/, Audio: https://assetstore.unity.com/packages/audio/music/8bit-music-062022-225623

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Comments

Submitted

This is really cool! Great use of the assets, and I really liked the spin mechanic. Keep it up!

Submitted

It took a few minutes to get a feel for the attack mechanic. After that, it went pretty well once I got more upgrades. I did however notice you get killed if you move into an enemy corpse. And I think hitpoints for the player would be a nice addition, like a few others have mentioned :-) But other than that it's well done for the jam :-)

Developer

yeah, that is intentional i.e. the spears are merely sticking out of the undead enemies. Probably not that good of a game design choice in hindsight.

Submitted

Love the outsourced art assets! Great for the theme. Super difficult to wrap my head around the mechanics, but fun nonetheless! The upgrade system would be great with an onboarding tutorial, but dont sweat it as its just something to learn from, you did well to make a game for the jam! 

Submitted

It was difficult at first, but after I got the hang of the spacing it was pretty fun. I like the upgrades

Submitted

Fun Game - understood the upgrades from the comments :D

Liked the art and music, making the enemies explode or more juice would be great <3

Good job and good luck

Submitted(+1)

nice visually but very difficult...i managed 1 kill, the placement of the enemy spears was questionable. I think the spinning mechanic is funny but the enemy reach is way too much so you can't enjoy the spinning properly.

Developer(+1)

there are actually upgrades to improve the player's reach/speed but I didn't make that obvious in the game. Oh well.

Submitted (2 edits) (+1)

I gave it another go and found the upgrades, i thought the cups and weapon racks were just props not upgrades. Some kind of tutorial or maybe particle effect or glow around the upgrades would have helped make them more obvious.

Developer

yeah, another person also pointed out the same issue. It wasn't apparent to me until the comments come in :/

Submitted

Overall, I enjoyed the premise and became very invested in whirlwinding down that horde of enemies :D I did find it to be very challenging at times - I think the hitbox could be increased just a little bit. Great job though, thanks for creating this!

Submitted

As others have said, probably a health bar would be better as it's fairly unforgiving, but fun once I got the hang of just spinning constantly and timing my move to the enemy. Well done!

Submitted

Quite hard! lol! Love the music!

Submitted

Love it , haha hope you guys work further

Submitted

Cool idea! The hitboxes are pretty rough at first, but with the upgrades it becomes much more forgiving. Nice job!

Developer (1 edit)

I was starting to wonder if people are picking up the upgrades, heh

Submitted

Pretty interesting concept, however the hitboxes are waaay too small, I had a pretty hard time hitting the enemies & they can just stab me in one hit!

I think with a bigger hitbox, a more chaotic turning mechanic (maybe make them spin uncontrollably like beyblades!) it could be a more interesting take on the vampire survivors-like genre ;)

Developer

it does work a bit like a beyblade if you pick up most of the upgrades :D

Submitted

Oh wait I didn't realize those were upgrades XD, I thought they were just props. Maybe adding animations, a glowing outline or just a text that pops up (+Turn Speed, +Attack Range) for the upgrades would make it a lot clearer

Developer

yeah... based on the comments so far, I probably should have made them stand out more

Submitted

Loved the aesthetics, however dying to one hit does feel a bit cheap. I can see this being very fun with some upgrades and more refined combat mechanics! (ღ˘⌣˘ღ)

Submitted

It's actually a really neat idea and you could definitely do something with it. I think the biggest problem is that it's a bit unforgiving - one hit and you're gone, and the difference between player attack range and enemy attack range feels very tight. That difference is definitely there, just hard to find that sweet spot... and in the process of trying to get there, you often end up with a gladius in the face - nevermind where the sun don't shine =)

Submitted

Yeah, I agree. I like the art, but it's basically impossible to kill enemies.

Submitted

The graphics are really good. I don't like the spinning of the character as it is really hard to hit an enemy with it. It makes it unnecessary complicated and dying all the time from this makes this less fun, unfortunately.