3-4 Days I would say, for all the aspects of the game. Having in mind, that code from different people should be combined without having work together in the past.
Nasmi
Creator of
Recent community posts
Thanks for the nice words, it was intentional to be dificult as we wanted the game to be an "impossible" game. A lot of people though from the community think it's too difficult so we might add some helpful mechanics to help in progress. Also, there are secret mechanics that have been implemented that let you finish the game without toooo much effort ; )
The game is very nice and well executed, but it has serious issues on the UX (user experience), I cound't figure out the gamplay mechanisms even after reading the help panels. I have played many strategy/building games so I am familiar with the genre, but this was a bit tricky.
Also, theme wise I think, that it would be nicer if I can feel it in the gameplay too, and not only in a background story .
Awesome game, I think this can be published as is , if the UX issue will be solved and become more user friendly
The art, the sound and the overall feeling is amazing. The gameplay is fun. I found it a little too easy, I would prefer a little more challenge, but I guess it wasmade this way because it's a jam game. I would also like if the theme is more implemented into the actual gameplay rather than in the lore only. Definitely one of the best if not hte best good looking games in this event! Great work!
The basic mechanincs (movement and return to main menu) are included in the text, while also the goal of eating dots. We did not provide hints on other mechanics as we wanted the player to find out! There are no more buttons, just extra mechanics on the punctuation marks...or is there a secret that noone have found yet?
Awesome graphics and sound effects, really nice gameplay, I wasn't sure about the upgrades though, maybe some info would be useful. As I understood the theme was implemented by the mechanism of death and re-build of the level. But in most cases I phased the same or very similar level. Maybe a rebalancing there would be nice. Really nice game overall!
Cool horror game. There was a bug for me at the ending scene with the credits.
I would make the game more dark to make the player use the flashlight, and the movement more slow to make him/her use dash. I managed to complete the game without using any of these. Don'y know if the creature is supposed to be in the game or just in the end. I never met him through the run.
Keep up the good work!
I feel sorry for your loss of your cat :(
Loved it!, I really like the horror genre and it's a very good delivery. The atmosphere is really creepy. I would like a little bit more effort into the audio design for a game like this. Also, I would like to know some more info as a player about the situation I am in, e.g. in a sanatorium.
Really nice work, I hope I see more from the creator in the future!
Thanks a lot dude, we put a very big effort into brainstorming. One good thing to have a large team is that many ideas can come on the table and the mixing of these can achieve great and unique things. Try to play the game reading the text or by using some of the secret mechanics if you really wanna progress further. Peace!
I tried your game, the art is really nice, and the music is calm and nice.
But i had to decrease in order to progress the game and see how the theme was implemented into the game. I don't know if it's a bug or a feature but I could collect sun only during the 1st day. The buttons for the suns was a bit clanky and even if i pressed them well-timed it seems to decrease my sunlight.
Overall, i would suggest a quicker gameplay and a little bit more interactive.
The idea is nice, I would like to see this idea be more polished into the future. Good Job!
Consider checking out our game too, and let us know your opinion :)
Give it a try or two...or more, cause it's hard!