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MinMageGames

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A member registered Sep 27, 2023 · View creator page →

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Thanks for the criticism! We do plan on working on it more and preserving the general art style, although the 2D sprites Doom style are a little difficult to maintain and animate so we are going to try and translate said style into 3D models.

wow this is really cool! i love the art style, but whenever im behind the boss i cant see where i am lol. the controls for which direction im shooting make sense, but its a little difficult to remember which direction the two will go (tho i started to figure it out with practice). there was also a bug that idk how to recreate where i would move while charging the attack, and usually in a random direction. overall the game is really fun and unique, and the bug doesnt subtract too much from it.

A really cool idea, but its difficult and unintuitive to spin both the character and the wheel to deal damage. Also some sort of visual effect to see if you are dealing damage would help too! I really like the vibes of the style  though.

Not sure how the theme was used, but really enjoyed the spherical world

Broke after getting too good, but I liked seeing the blue bar go crazy

Don't seem to have enough energy to be able to complete the quota, and resting for the next day just makes me lose.

Unplayable because all the files are missing.

Unclear how to progress, figured out you're supposed to click f at the door but was spawned outside of the map.

Thanks! The hallway thing isnt intentional but it also isnt something we can fix. Its just the way the dungeon generation works

thanks for the feedback! yeah the light was an issue, it was meant to be a dark sort of vibe but lighting is harder than we thought lmao