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A jam submission

Space TotemSView game page

Throw your disc at flying space totems to prove your planet's strength!
Submitted by Warpstar King, Andrewmania06, elosande โ€” 3 hours, 54 minutes before the deadline
Rated by 5 people so far
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Space TotemS's itch.io page

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Game's Take on the Theme
While there's many, many rotating elements from the slot machine to generate new bosses to the spike totem that spins and attacks that go this way and that... the biggest thing is the disc attack. Which is the player's main source of power and damage, as the more you charge it up the more it curves and thus SPINS out of control. But wield it well and you'll be great.

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Submitted

The game is great the boss design are well made ,The art is cool and the sounds and music are nice but controls are a bit hard. i hope you make it a bit easer

Submitted

The game felt very snappy and clean to play - the bosses' attack patterns were excellent to play around and most of the time getting hit was because of player skill issue, not the game. I loved the totem design and how you can roll different segments that created unique patterns, which made each fight feel very fresh, even after I played all three difficulties. Make sure to not use square all-caps fonts for large paragraphs.

Developer

Thanks! The square caps thing couldn't be helped actually. None of those letters are actually capitals. Those are lowercase in the font. Upper case has a bubbled effect in most cases. The font in question. I'll agree though it might not be accessible but it matched presentation too well to ignore. Perhaps an option for font swapping would help.

Submitted

ok so, great game. I like the random boss generation, but the constant web build crashes kind of took away from the experience. Aside from that, the game is fluid and fun to play!

Developer (1 edit)

Y-yah sorry about that! I didn't do the most optimization for playing on web and it heavily varies by browser settings (as mentioned in the notice). 

If you can, there's the non-web build to tryout though I should have exported a mac & linux build in hindsight!

Submitted

wow this is really cool! i love the art style, but whenever im behind the boss i cant see where i am lol. the controls for which direction im shooting make sense, but its a little difficult to remember which direction the two will go (tho i started to figure it out with practice). there was also a bug that idk how to recreate where i would move while charging the attack, and usually in a random direction. overall the game is really fun and unique, and the bug doesnt subtract too much from it.