J'ai déjà commenté sur la page de la jam, mais je remet un message ici pour dire a quel point j'aime ce jeu. Tout fonctionne très bien et le design est vraiment fun ! Je suis convaincu qu'avec un systeme de génération procédural de niveau façon rogue-like et un travail sur le narrative design prenant référence par exemple sur Hades, vous pourriez développer ce concept en un jeu commercial complet que je prendrait plaisir a acheter !
Bon travail !
MioMilo
Creator of
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Thaks a lot for your kind comment, I'm really happy that you played until the end !
The idea for a non-linear, non branching narrative where information is the main ressource you're after come from some of my favourite games, "Outer Wilds" and "Telling Lies/Her Story". Theses game's narrative design are astounishing and inspired me a lot when designing this game.
I loved the graphics and the music, overall the artistic part is really well done. You are immediately in the ambiance of the game, well done !
The lack of tutorial make the first few moments really confusing. You have to find the little arrow that open the tutorial on the right. I think it would be better to have it open by default when opening the game.
The keyboard control is a great mechanic, it add a lot to the immersion and work really well with the visual. Great idea to make it the way to control the game, rather than an usual mouse control with on-screen button. The only issue is that you need to mouse click it after every command, so it's rather laborious to use.
Finally, there are a few bug that hinder the experience. As an example, the coordinate have to not be capitalized. The game will not understand "nav C4", you need to type "nav c4". That made the first few use of the command confusing, as I capitalized all my command and got weird result. Also, some stars have 2 word name, but the "record" command can't parse them, so they cannot be recorded.
Overall, I really like the presentation, the ambiance and the concept. The execution, however, was a bit too laborious...
Still a lot of good and an original idea. Good work !
Interesting mechanic and surprisingly, a lot of content ! It's really difficult though, I couldn't finish it.
The camera scrolling in the direction you are moving seems like a good idea, but it has a bit too much inertia, and given the low-res graphical style, it start to hurt the eyes on the long run.
Still, I liked playing it !
It's a really fun game. The weapon diversity is good, and the gameplay is smooth. Good job ! I just kept playing, trying every weapon and upgrading them. It simply work.
The music is very catchy, I liked it. At some point, I could have sworn that I was firing in rythm with it, it felt awesome :D
The downside is that the difficulty isn't scaling as much as I'd have hoped. Depending on the weapon, the game become much easier after some level. I also think that the camera is really close, wich is fin by itself, but it may have stopped you from adding some interesting scaling mechanics, like much faster enemy, or bullet to dodge.
Overall, solid game with a very efficient game feel. I enjoyed playing it !
It's a really fun game ! I love the progression mechanic, along with the difficulty slowly increasing, it really make you wanna rush for theses dice shards x) The bat scream that make you loose all of your shard is such a clever design idea too !
On the downside, I found the window a bit small, I'd with I could see further. Also, the bullet shooting enemy don't show any sign whatsoever that they are about to shoot (like a glowing red light on their head right before shooting). The bullet just spawn, rushing straight at you. It make it quite frustrating, because you can never ever be too close to them, they could spawn a bullet at any moment.
Overall I really enjoyed finishing this game, great work !