Play game
Neon Dice Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1167 | 3.553 | 3.553 |
Enjoyment | #1200 | 3.211 | 3.211 |
Overall | #1273 | 3.325 | 3.325 |
Creativity | #1804 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll Dice to change weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I had some fun, however I did not expect the rolling mechanic to grab the position of my mouse as the direction - I expected it to be my current player's movement direction.
Nice job!
I had fun playing this, but I thought I was not changing weapons often enough. Most of the time my weapon would not change after a roll. Maybe you could force the dice to roll on a different number that the one you already have. The graphics are really good, even more so the VFX.
That's a simple but quite a fun game to play for a while! Love the visuals and all the different weapon effects. Gameplay-wise might need a bit more dynamic difficulty. Also nothing pushes player to try all the different weapons, actually in reverse keeping combo on the same weapon makes it rewarding to stay with same weapon, maybe that's something you'd like to change. Anyways a great job for the jam! Additional point for optimizing the unreal game to run so well, don't see it much on jams
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
This is great game enjoy playing a lot!
Thank you for trying our game, I played your game just now, it is very juicy!
I really like how the player scale up in strength, very exciting! I think the only problem I have with the game is that there are no incentive to actually rolling the dice because it is very easy to drop the combo. I am guessing that most player will aim for filling the "6" meter and and then roll to extend their combo, which is unfortunate because it means that the player won't get to try all the other weapons you made! I suggest that maybe the combo can be tied to something else, so it is not purely luck based.
The elastic feel is a great touch , the combo mechanic is adiccting
well done! love it
the visuals are great! The movement also feels really nice, especially when you start to get some speed with the combos. Don't know if it's intended or not, but the custom pointer image was black and sometime i lost it around the screen, probably a different color would be easier to spot on the screen. Other than that, really nice! Enjoyed it a lot.
Very fun and amazing visuals. Well done!
nice
I liked your game, good job!
the gameplay is similar to my game, despite mine being in 2d and not having such beautiful graphics lol
I really enjoyed your game, it was very well done! Congrats
Cool disco ambience! I think the game was a bit too zoomed in! Also, maybe you could have made the player shoot manually, rather than automatically! Nice idea and cool different weapons! :
I realy enjoy the grahpics and the gameplay
The music is also very epic, well done
Really cool game, I enjoyed it a lot :)
Love the funky die character and the music that oddly reminds me of Space Jam. Nothing really stuck out as ground-breaking, but a solid experience for sure. Great work!
Nice game, good design, I would maybe add some more enemies or timeout for the weapons to have a need to re-roll, now I was just waiting for rolling 6 and had no problem with that...
Very good idea and very good presentation, the vfx look incredible but it is not very well understood how to play, but when you manage to understand it, it is fun.
For some unknown reason, the game crashes on startup for me.
Sorry about that. I will try to figure out what caused it.
I've now gotten what seems to be the same error on at least three different titles in this jam. If I'm not mistaken, this is something to do with Unreal Engine 5? I think it's just UE5 and this old laptop not getting along.
Graphics look great, animations are nice and squishy, but i think the tutorial needs some work. I dont like reading walls of text lol . I couldnt really wrap my head around the gameplay, though.
Visuals are amazing. Gameplay is so much fun. I really have nothing to complain about. It's such a polished experience. I think maybe the camera could be a little more zoomed out but it wasn't that big of a deal. Overall, great job!