Thank you for commenting! If you enter my module's page, you will see the "Weird Tales" covers that I have been given. I actually think my game leans more towards exploration and survival than combat, as fights can be pretty brutal! I also think that many of the random encounters give room for role-playing, as many of creatures are intelligent and can talk. At the end of day, I think it heavily depends on who running the game and who is playing to determine if there will be more combat or social interaction scenes. :)
Marcos Miotti
Creator of
Recent community posts
For my 2024 jam entry, Dreamjammer, a transport-themed Lovecraftian game that is not (exactly) about Cosmic Horror:
1. it took me about three weeks to finish it;
2. I realized that I should learn to use different softwares and similar tools (other than standard text and image editors) to create my future games, making their appearance more vibrant and, in a good way, convoluted;
3. as a mostly textual ruleset, it took me a while to really come up with ideas for the random tables, as well as making the text as clear as possible--I must thank my fellow-players who helped me by reading the text and playtesting the system;
4. I don't wanna sound cheeky, but I think my game turned out to be pretty good, both mechanically and conceptually, yet I don't think it was given enough credit. So, yeah, I recommend it! Just don't forget to "doomscroll" (again, in a good way) at the Submissions page to look for other hidden gems!
Vá ao verbete "Cairn" na Wikipedia em inglês e mude para a versão dessa página em português. Você verá que há essas mesmas construções em Portugal, com toda uma tradição popular ao redor delas.
The second edition of my passion-project micro-TTRPG is just out. It´s a twofold resource: a brand-new ruleset for those who want to try something different, and a set of tools that can be used by game masters on other RPGs. AND THE BEST PART: IT´S FREE!
Not much else to read here, check now the link below for further information!