Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gilded to DeathView project page

A low-level emergent dungeon crawl for Shadowdark RPG
Submitted by Marcos Miotti — 10 days, 9 hours before the deadline
Add to collection

Play adventure

Gilded to Death's itch.io page

Results

CriteriaRankScore*Raw Score
Vibes: Overall atmosphere and feel of the supplement.#583.3333.333
Usability: Practicality and playability at the game table.#902.8332.833
Overall#912.9442.944
Inspiration: Effective use of assigned "Weird Tales" cover elements.#1042.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love me some random tables!

Submitted(+1)

I love the fact that you used this vintage illustration on page 4 instead of a map like all the rest of us normies did ;D My only complaint about this module is that it seems really combat-heavy with no triggers to role-play a little. But we all know that there are parties that love this sort of game, so it would be perfect for them ^^ What were the "Weird Tales" covers that you received as an inspiration?

Developer

Thank you for commenting! If you enter my module's page, you will see the "Weird Tales" covers that I have been given. I actually think my game leans more towards exploration and survival than combat, as fights can be pretty brutal! I also think that many of the random encounters give room for role-playing, as many of creatures are intelligent and can talk. At the end of day, I think it heavily depends on who running the game and who is playing to determine if there will be more combat or social interaction scenes. :)

Submitted (1 edit)

Oooh, my bad! I thought that our inspirations was supposed to be incorporated into the 8-page-entry itself and I didn't even check the "screenshots" section for your submission! Thank you so much for the clarification!


And I definietly agree with your last point - it really is all up to the GM and the party ^^

Submitted(+1)

Sounds neat! I'm a little confused on how the encounters are rolled.

Developer(+1)

Thanks! Random encounters may happen when checking for them at some crawling rounds. Refer to the Game Master Quickstart Guide, page 14.