Play adventure
Gilded to Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #58 | 3.333 | 3.333 |
Usability: Practicality and playability at the game table. | #90 | 2.833 | 2.833 |
Overall | #91 | 2.944 | 2.944 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #104 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love me some random tables!
I love the fact that you used this vintage illustration on page 4 instead of a map like all the rest of us normies did ;D My only complaint about this module is that it seems really combat-heavy with no triggers to role-play a little. But we all know that there are parties that love this sort of game, so it would be perfect for them ^^ What were the "Weird Tales" covers that you received as an inspiration?
Thank you for commenting! If you enter my module's page, you will see the "Weird Tales" covers that I have been given. I actually think my game leans more towards exploration and survival than combat, as fights can be pretty brutal! I also think that many of the random encounters give room for role-playing, as many of creatures are intelligent and can talk. At the end of day, I think it heavily depends on who running the game and who is playing to determine if there will be more combat or social interaction scenes. :)
Oooh, my bad! I thought that our inspirations was supposed to be incorporated into the 8-page-entry itself and I didn't even check the "screenshots" section for your submission! Thank you so much for the clarification!
And I definietly agree with your last point - it really is all up to the GM and the party ^^
Sounds neat! I'm a little confused on how the encounters are rolled.
Thanks! Random encounters may happen when checking for them at some crawling rounds. Refer to the Game Master Quickstart Guide, page 14.