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For my 2024 jam entry, Dreamjammer, a transport-themed Lovecraftian game that is not (exactly) about Cosmic Horror:
1. it took me about three weeks to finish it;
2. I realized that I should learn to use different softwares and similar tools (other than standard text and image editors) to create my future games, making their appearance more vibrant and, in a good way, convoluted;
3. as a mostly textual ruleset, it took me a while to really come up with ideas for the random tables, as well as making the text as clear as possible--I must thank my fellow-players who helped me by reading the text and playtesting the system;
4. I don't wanna sound cheeky, but I think my game turned out to be pretty good, both mechanically and conceptually, yet I don't think it was given enough credit. So, yeah, I recommend it! Just don't forget to "doomscroll" (again, in a good way) at the Submissions page to look for other hidden gems!

(+1)

Your game suffered from an unfortunate problem that might have been noted in the guidelines: Your screenshots contain your entire game! The hour I sussed this and changed out my screenshots for ones showing highlights (zoom-ins) of my game, my download-rate tripled. 

That said, taste is what it is. I mostly left good ratings on a select set of goblin-related games that portrayed goblins in exactly the way I like to see goblins portrayed. 1800s dream-whatnot is not my deal, as might gobbies not be yours. 

Cheers

I didn’t even think of that myself. Will take this advice for my own stuff.