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¶ MissPilcrow

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A member registered Feb 05, 2021 · View creator page →

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What an incredible gem of a game. Loved every minute!

What a stunning game!

I agree that I really do like the controls. I also quite enjoyed the art style and felt everything looked really polished.

I also found that there were no other players online so I wasn't able to really progress. I think that perhaps offering small quests such as killing a certain number of enemies in the lobby to unlock a cosmetic (such as changing the ship's colour, etc.) might help to make that wait better.

Would you also consider making a single-player version?

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Hi there Tobop Productions,

I'm a bit unclear about what feedback you're looking for - tips on advertising, the games on your page, or if you should release Ned Kelly on Steam in early alpha or completed? Could you clarify a bit more about that?

I'm so happy I could help!

Are you still looking for team members for this?

Hello! I think the game came out really cool! I can tell you & your team put a lot of hard work into it. I'd love to share a few thoughts :)

Overall Thoughts:
-I found it quite easy to play and didn't mind at all. The game does get repetitive the longer it goes on, but it's a short game with a specific purpose. I would reccomend adding more mechanics the further the game goes if you're planning to expand this.
-It's a polished pixel-art style and everything is quite clear what it's supposed to be.
-I'm a little lost on the concept. Is it a grocery store? A fast food place? It doesn't make sense for the former to sort items (at least to me) into different bags, but if it's a fast food place it doesn't make sense to order some of the grocery store items (such as Nutella, etc).
-I think it might be a fun twist to make the "store" items make less and less sense as the game goes on to add interest. For example, maybe all of the food at first is fast food, then grocery items with fast food, then auto parts mixed in, then a duck, etc. I think since the game tone is cheery & simple, something like that might help add a bit of humour and interest since the visuals don't really change.

Some Thoughts On The Gameplay:
-I totally missed the Tutorial Post It Note the first time I played and was confused as to what went where. It also took me a bit to realize I could click and drag the Start Punch Card, even after reading the game details/description. Maybe adding a bright highlight around items that can be clicked will make it a bit more clear in the first menu.
-The mechanics are otherwise clever & easy to pick up with a little help from the tutorial explaining it was colour based, not item based.
-The "Quit" punch card doesn't do anything, not sure if that was intentional as I did play the Itch.io browser version, not the download version.
-From the game description I assumed "working overtime" was a mechanic, but I couldn't really see any passage of time or indication of the shift being over, perhaps I didn't play enough rounds? I did find it harder to play longer because it was a bit too much of the same for my attention span, sorry about that.

I hope that helps! Let me know if you have any questions or feedback on how I could improve my suggestions.

Hello! The game looks fantastic. I love the title & colour scheme. I'm happy to share a few thoughts I had. Hope this helps! 

Some Thoughts I Had For The Visuals:
-It might just be me, but I do find it harder to see the black text on the dark red background. A lighter red might help make it stand out/contrast more.
-The banner at the top read as "away" to die, rather than "a way" to me because of the spacing.
-The screenshots & video look really solid and give me a great idea about what to expect from the game. 

Some Thoughts I Had For The Text:
-The phrase "enter the human body with a way to die" was a bit harder for me to read, even though the game title was capitalized. I think since the game title is already listed at the top, this first paragraph could just start with the sentence after it instead and it would still make total sense.
-The first bullet point about "a randomly generated body" also confused me a little bit, sorry. I think perhaps starting with something like "Hop into a randomly generated body, full of rooms for you to explore" might help?
-The bullet point about the immune system also read a bit jarringly and I'm not sure what this paragraph was trying to say (Beat wheels? Not paying attention?). Maybe try listing off each mechanic with a bit more specificity, "Fight the body's immune system and it will respond. The immune system can reinforce the body's cells, do X, and also Y."
-There's also a small typo after "event!" as the word "attack" is lowercase when it should be a capital "A."

Let me know if you have any questions or suggestions on how I can improve my feedback, thanks!

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Hello, your settings don't allow me to message you, I'm at: https://twitter.com/MissPilcrow
Let me know if you have any problems!

Yes, I'm @MissPilcrow on Twitter.

Hello Blast Annual! Are you still looking for more writers?

Hello The Golden King! 
Are you still looking for writers? I'd be happy to discuss that further & provide sames of my work. :)