I did not understand how hitting "s" influenced the melting. Does the blue block melt faster if I hit "s" more often? So is it better to let the red block get as big as possible before hitting "s" to make it smaller again? Or is it better to keep it as small as possible? i did not really feel much of a difference (except that the red block died if I did not hit "s" at all).
MissyLaMotte
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This is my kind of game (she said, just before she fell off the world and died :) ). I played through all the levels and really enjoyed it. Wish there had been more. One thing that kept distracting me a bit was that you had to reach for the mouse just to click the button to start the next level (since the rest of the game is played purely with the WASD buttons).
I suck at platformers. :) This was way too hard for me (which is probably not the game's fault). I just could not figure out how to time my jumps correctly to actually make it up the different platforms. I love the graphics and the sounds, though. And the axolotl is very cute. I really wish I could have helped it to escape.
Thanks for trying the game. You are right about the controls. I wanted to add an instruction page or something like that, but I just ran out of time. You are right about the luck aspect as well, but to a point it is what makes the game feel like real golf. But I will try to add some kind of skill element to it (if I decide to keep working on it at all ... I haven't made up my mind about that yet). Maybe give the player a few more decisions to take than just the selection of the club.
Thanks for trying it out and for your feedback. I totally agree with the interface needing more polish (and yes, the accidentally taking a shot thing is very real, happened to me few times as well). I just ran out of time during the jam. I thought about the element of skill thing today. I think I will try to introduce more cards (not just for the clubs, but also for what kind of shot you want to hit for example), so that finding the best possible shot for a situation is a bit more complex. I want to keep the card game aspect and make it stronger, rather than coming up with a physical aiming/shot making mechanism (simply because I know many golf games and that part is always crap, in my opinion).