Was not really sure what I was supposed to do or how to do it. The style and music made for a nice peaceful atmosphere, but it would have been helpful for some explanation as to how the buildings worked.
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BringMeTheWater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #12 | 3.619 | 3.619 |
Gameplay | #18 | 2.810 | 2.810 |
The Use of the Theme | #20 | 2.714 | 2.714 |
Overall | #22 | 2.964 | 2.964 |
Style | #27 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many contributors were involved with your project?
1
Was your game made without the use of AI art or code?
Yes
Were the majority of the assets used made by your team?
No
How does your game fit the THEME of this game jam?
I sure hope so
Comments
Nice and somewhat relaxing game.
Around 300 ish seconds time left before end of the world the game screen went black for some reason :(
Very interesting concept. Took me a while to figure out what I was supposed to do and how to keep believers. A short explanation of what the town hall does would have been helpful. I think, it needs a bit more variety to keep it from getting boring too fast and feel like a chore, though.
Very nice game, would love to see a version with more buildings and believers. But I'm still a bit confused on how it ties in with the theme. Otherwise, Great Game! :)
Blown away by this game, I love the serenity of it and its "try it and find out" nature. Very smart take on the jam theme.
Would maybe make more buildings or have the villagers be somewhat different in their behavior.
Great job on this game, played it twice and had a blast. Thank you for your contribution :)
Good concept. The gameplay was way too slow and no option to speed it up.
Really unique concept on the god game imo! The movement of the believers is a bit slow and could do with some more tweaking but love the concept and can't wait to see what else you make in the future!
I loved being a god! I got a tad confused between faith vs. believers but I got the gist. My believers had a short memory span so I got 13 buckets :')
If you continue building on this in the future, little churches/shrines could be interesting. Those could be one way to keep believers believing for longer when you leave them to convert more.
Nice little concept, did not understand what faith in building cost meant, guess it was a resource that was not implemented?
Nice and chill game, good job.
Can easily see this being expanded.
I got 29 buckets - while my partner got 16!
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