Hola! La dificultad del segundo rival puede que haya que ajustarla jaja. Los personajes nos dejaron muy contentos. Muchas gracias por tu comentario!
Miura Aran
Creator of
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Very very cool game! The art is really handsome, the music sets the ambience very well, the take on the theme was very creative and the core loop felt just right. Aside from the font issue and the bug where a client didn't say anything to me, there's really nothing else I can complain about this game. It's very complete and a really solid entry for a 48 hour game jam! Congrats!
Very well executed game! In my first gameplay I was just dodging, but once I read the game over tip and the description the game turned into something very different! The risk and reward of trying to use the snake to eat my enemies was a very fun twist and it got me going for risky plays. Nice looking art and cool music. Solid entry!
Cool take on the theme! It made for an interesting strategy game and I was always trying to maximize my safety by going as far away from the trainer- er, I mean, tamers, as possible. Very good and complete entry for a solo-dev!
Without the time constraint I would totally see this grow more with animations showing short transitions between turns :) Great job!
Such a beautiful game! Heart warming story, amazing art, handsome animations, spot on music and cool gameplay! It has such a high level of polish that it's hard to believe it was made in 48 hours (until I looked at the size of the team :P coordinating that much people must have been very hard though).
The only problem that I had is that sometimes I would enter a door and Marlene would be right there in my face, effectively scaring and killing her by accident. Although it's a very spooky experience (and thus combines really well with the game setting), it was a bit frustrating lol. Other than that, it played very well!
A simple yet very effective experience. Really good game!
Holy moly, this entry is amazing!
The game is extremely polished with beautiful art, spot on ambience music, well placed sound effects and lots of cool animations! The take on the theme is very accurate and the gameplay is really solid with interesting situations and variations that can take place. It really had me thinking and it had me really engaged! I wouldn't have believed that it was made in 48 hours and it totally deserves more comments and ratings. One of the best entries in the jam.
I am left wondering how would this game play if it wasn't turn based and grid based, but this is just me being annoying. The game is perfect the way it is!
Last but not least, the cheese was totally worth it.
Really nice looking game! The take on the theme was cool and I could totally see it grow into a full blown game. The tutorial was really well explained and the pictures helped a lot.
I personally solved the bug in level 3 by placing the reverse arrow just below the right pot.
I felt that the start of each level was a bit abrupt and I couldn't react to what was happening so I would always lose in my first try. Maybe waiting a bit before starting the level can help the player to make a plan and try to predict what's going to happen instead of watching it instantly.
Really cool game!
It's a simple yet effective idea and I really liked that! It got me engaged until I scored 100 points because it had a solid core loop and the song was a total banger. I loved when it dropped to silence and the collect-coin or bracket-bounce sound effects kicked in. It was almost like I was making part of the music, lol.
I struggled a bit to get the hang of it at first. Maybe explaining the rules in the description in a few sentences or inside the game itself would work great.
Other than that, great arcade experience!
The art and the music were good! The gameplay was an interesting take on the idea. It felt a bit frustrating when I died on the last obstacle and had to run the whole level again. Maybe a checkpoint system or making more shorter levels would solve that.
Other than that, I'm happy that I finally found my payment in that messy restaurant!
The idea is very interesting! The pixel art is cute and I enjoyed directing the bullets to my enemies while using some to defend my shooter. That was a very cool risk and reward mechanic. In some scenarios it felt a bit frustrating to see my shooter walking towards enemy fire so maybe making him stationary or something like that would work better (although I understand the intention of making it feel like a player). I think that with some tweaking this would be an amazing game!
Fun game! The music was on point, the story was interesting and the twist of launching the asteroids made for interesting levels! Also props for making 6 of them. I would have loved if the defending ships moved more like in the actual Asteroids game but I understand that may have been difficult to implement. Great game!