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mkraenz

13
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3
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3
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A member registered Dec 05, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing! Glad you liked it. (^^)/

I’m glad the true master (i.e. the cat) survived :P

Thanks for playing and for the feedback, plexsoup! I appreciate it. Probably I should have just added the info torch vs lantern to the itch.io page. It’s actually on the github README (which has to be closed-source due to asset licenses :( ) I will remember it next time. In fact, an ingame glossary (like in Hero’s Hour) was planned but didn’t have a high enough priority to make it to the end of the jam. Thanks again for your time!

Cool game! Just the right size and with a clear ending. Played it through to the end on easy mode to see what’s out there. The one thing I would like to see changed is using arrow keys over wasd. But that’s just personal preference. Thanks for making this game!

Today I learned: Being a Grim Reaper is hard ^^; Liked the originality of the idea though as others have pointed out sometimes it was tricky to get the ghosts into the nooks. After level 4 or 5 however my cat was alone and I just needed to run through heaven’s door…until I reached the final “ending”. Not sure whether that was a bug or due to time restraints.

Anyway, thank you very much!

the kitchen was my grave on the first run too^^

For a gamejam this shows great polish! Awesome job! The ending got me by surprise ^^; in any event, thank you for the making the game!

Thanks for playing and actually finishing the game, @codingkook! Glad you liked it. And yes, that was one of my design goals: making the decision sacrifice any of your objectives emotionally hard. If I continue on this project, it would be nice to give each child an individual personality so the urge to protect them gets enhanced.

Thank you for playing and for your feedback, @aFoolsDuty! I can only imagine what went wrong on the placement but I suppose it’s either because there was already a tower (which should then be marked in red on screen), or you didn’t have enough coins.

Probably the latter as I didn’t make it obvious how much each tower costs to not clutter the UI too much. There’s probably an elegant solution to that too though. I just didn’t came up with one :) Again, thank you!

Great game! The artwork at the beginning is utterly fantastic. Core game loop works well, too, with potential for future improvements. Music gives a great dwarf-underground vibe. maybe just a personal preference, but it would be great to have an overarching goal in the game, like a highscore (waves survived), or simply an end screen after x waves. Anyway, Thanks for your game!

Great little title! Liked the originality and the music fits the theme and game just perfectly! Quirky and weird but fun to listen to. Thank you! My best score was 22 or 23.

Awesome! I felt like an esper with psychic powers :D Also how defeated enemies burst into dust looks great. Great job!

Hi Dream Mix,

Awesome keyboard. Would love to use it in my Open Source games from now on. Could you specify the license terms in more detail please? Or is this CC0?

Thank you for your work and time!