Fascinating art style, story is interesting. Enjoyed checking every corner for new texts. Thanks a lot!
mkraenz
Creator of
Recent community posts
Thanks for playing @AxalKay!
The submission date is a bit confusing because it’s hosted in an iframe. As of the initial submission I only ever redeployed the webpage behind it without changing the html i gave to itch.io. So itch doesn’t capture the submissions.
I did work on it until Jan 12 as you can see from the github commit history.
I originally planned to make the game more story based but then found that the customization aspect makes for a pretty neat game. And being a programmer I had more fun with implementing that than with content creation ^^; Collaborating with someone more into the content creation should probably be put on the agenda for my next game jam.
Fun fact: Since the glam jam description said something like “it’s all about polish” my original ‘game’ was only the title screen xD
Thanks for playing and for the feedback, plexsoup! I appreciate it. Probably I should have just added the info torch vs lantern to the itch.io page. It’s actually on the github README (which has to be closed-source due to asset licenses :( ) I will remember it next time. In fact, an ingame glossary (like in Hero’s Hour) was planned but didn’t have a high enough priority to make it to the end of the jam. Thanks again for your time!
Today I learned: Being a Grim Reaper is hard ^^; Liked the originality of the idea though as others have pointed out sometimes it was tricky to get the ghosts into the nooks. After level 4 or 5 however my cat was alone and I just needed to run through heaven’s door…until I reached the final “ending”. Not sure whether that was a bug or due to time restraints.
Anyway, thank you very much!
Thanks for playing and actually finishing the game, @codingkook! Glad you liked it. And yes, that was one of my design goals: making the decision sacrifice any of your objectives emotionally hard. If I continue on this project, it would be nice to give each child an individual personality so the urge to protect them gets enhanced.
Thank you for playing and for your feedback, @aFoolsDuty! I can only imagine what went wrong on the placement but I suppose it’s either because there was already a tower (which should then be marked in red on screen), or you didn’t have enough coins.
Probably the latter as I didn’t make it obvious how much each tower costs to not clutter the UI too much. There’s probably an elegant solution to that too though. I just didn’t came up with one :) Again, thank you!
Great game! The artwork at the beginning is utterly fantastic. Core game loop works well, too, with potential for future improvements. Music gives a great dwarf-underground vibe. maybe just a personal preference, but it would be great to have an overarching goal in the game, like a highscore (waves survived), or simply an end screen after x waves. Anyway, Thanks for your game!