The astatic looks amazing, the music and audio feels really great job
MoazKandar
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A member registered Jun 12, 2022 · View creator page →
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Thank you for the feedback, I added the slow down during attack to create a reason to priorities closer target and the type of target as well as putting distance, perhaps the slow down is too much or totally unneeded, will keep that in mind as I do changes and introduce new stuff.
Thanks again for the feedback <3
not sure how you went about it, but a way to simplify things could be by using curves to determine the scale/growth of the experience drops and the damage/stats, it's still in the end math but you could find it easier since you have some sort of visualization of the growth (I haven't gotten to do this myself but it is something I am looking into just sharing thoughts)