hmmm... Cool!
mohShah
Creator of
Recent community posts
tnx for ur comment first!
In that puzzle, my assumption was this:
Players go near the locked door and do interaction. Then the door says " 1 green, 2 red, 2 blue"...
And then they should realize what that means... But it seems my assumption was wrong!
I was thinking that maybe putting an intractable sign near the tiles can guide players not to confuse. After the player interacts with the sign, it says whatever the door is currently saying...
Tnx dude!
About the timer, I agree with u! After publishing the game and trying to play it without that "excitement of making a new game" , the slow movement of the character was annoying me. If I want to update the game, I will definitely reduce the timer.
About that RGB puzzle, I wrote a comment below, in response to Cringenut ...