About the timer, I agree with u! After publishing the game and trying to play it without that "excitement of making a new game" , the slow movement of the character was annoying me. If I want to update the game, I will definitely reduce the timer.
About that RGB puzzle, I wrote a comment below, in response to Cringenut ...
Players go near the locked door and do interaction. Then the door says " 1 green, 2 red, 2 blue"...
And then they should realize what that means... But it seems my assumption was wrong!
I was thinking that maybe putting an intractable sign near the tiles can guide players not to confuse. After the player interacts with the sign, it says whatever the door is currently saying...
Comments
I had a lot of fun with this. The RGB puzzle took me a bit to understand, but once I got it, I was like "OOOOOOOOOOOOOOOOOOh!".
I wish the execute timer was a liiiiiittle shorter though, so I can input the commands a little faster.
Excellent work :)
Tnx dude!
About the timer, I agree with u! After publishing the game and trying to play it without that "excitement of making a new game" , the slow movement of the character was annoying me. If I want to update the game, I will definitely reduce the timer.
About that RGB puzzle, I wrote a comment below, in response to Cringenut ...
A fun game to play. I like the use of 0 and 1 commands
Every programmer does ;)
Nice work! i really like the idea of binary inputs!
I didn't get the color square puzzle tho(i just mashed the buttons until something happens)
tnx for ur comment first!
In that puzzle, my assumption was this:
Players go near the locked door and do interaction. Then the door says " 1 green, 2 red, 2 blue"...
And then they should realize what that means... But it seems my assumption was wrong!
I was thinking that maybe putting an intractable sign near the tiles can guide players not to confuse. After the player interacts with the sign, it says whatever the door is currently saying...
maybe not even interactive, just put on the screen!
something like, colored squares that show on that room that matches how many the player should press each button!
hmmm... Cool!
Nice idea. In tune with the challenging theme
Tnx dude!
WOW! I love the idea of the binary controls
Tnx!
I'm glad u liked it.
Just like zelda... but with 2 buttons!, nice idea.
:D