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Moneim Ali

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A member registered Sep 11, 2017 · View creator page →

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Happy to hear that! Thanks for taking the time to play and give feedback :D

Loved the art, especially the house interior!

Thanks for playing and for your feedback :D

Thank you for taking the time to play and comment! Glad you enjoyed your time :D

Yes! In hindsight, I probably should have focused on the melting challenges in the earlier stages. I like your idea of skating to save moves, I was actually thinking of the opposite (double punishment - you slide away and melt faster) so I did not code that in! You have a good eye for cool game design detail, which is clearly reflected in your submission!


Thanks again :)

Glad you liked it! Thanks for playing and taking the time to comment :) !

I found the literal interpretation of the limitation rather amusing! The "ding" sound effect really caught me off guard XD. Good job!

Thanks for the sweet comment! Really glad you enjoyed it :D !

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Thanks for taking the time to play and for your feedback :D !

Agreed, I could have put some effort into incorporating the theme as well. 

Glad you enjoyed this game and the limitation :)


Thanks again for taking the time to leave a comment!

Smart concept! Well done :) !

I was confused in my first playthrough, but you did a good job explaining the game loop on your page, and I really enjoyed my second playthrough! Well done.

Thanks for playing! Glad you enjoyed it :)

I too want more levels haha! Wish I had the time to add all the levels I wanted to.

Love it! It gets a little overwhelming with all the different items on the screen (player input/controls could have been simplified) but that's just about all I can comment on. 

A job very well done.

The limitation went completely over my head at first. Clever idea! Well done.

Extra points for the "Pheshhwww" when your ship is destroyed, haha! Well done. As the others said, some music would have definitely improved the experience. But awesome job nonetheless!

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Bravo! I would play countless hours of this. Not entirely sure about the use of limitation, but what an awesome game this is! 

For the sake of constructive feedback: "Direction" is a crucial bit of your core mechanic, and since my eyes would be focused on the level obstacles, it would have been great if the direction the raccoon is facing was clearer.

A job well done. 

That energy bit in the menu caught me off-guard lol! Game is really simple, and that's the best thing about it! Great simple fun. I felt a little betrayed by my own bullets hurting me :(

While not mentioned under "use of limitation", I can see the trade-off in "I could spam bullets, but that could also backfire" as a smart implementation of everything at a cost.

Well done!

I like the idea! Events were coming in too quick tho.

A different choice of style for the background music could have served the concept better. 

Well done nonetheless!

P.S: Given the outcome of my run in your game, I really shouldn't lead a country lol.

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I could collect infinite money at the start (can't complain, lol!) Artwork reminds me of undertale, but the backgrounds were a little too strong / distracting. Good job putting it all together!

Well done putting it all together! Would have loved to see some variety in enemies and items. Good job nonetheless!

Those punches were brutal I love it!!! Great job.

Clever use of the limitation there! Well done :)

Fun game! Some added animations would have served the overall feel of the game well. 

Well done!

Thanks for playing and for your feedback :D !

Yea the limitation could have been presented better, I agree.


Thanks again!

Glad you enjoyed it! Yes agreed, I could have done a better job presenting the limitation. Many lessons learned :D !

Thanks a lot for taking the time to play and comment :) !

Thanks for your feedback! Yes, I didn't really focus on the theme, but I tried to embed the "limitation" in the core mechanic. I could have definitely done a better job here :)

Thanks a ton for taking the time to play :D !

Glad you enjoyed it! Thanks for taking the time to play and comment :) !!

Thanks for your feedback! Yeah I probably could have done a better job ironing out the idea behind the limitation. I wanted to present more challenges that would utilize the melting ice mechanic, but ran out of time.

Thanks a lot for taking the time to play!

Glad you enjoyed it!! Thanks for playing and for your feedback :D !

Thanks for the feedback! Yea I initially intended for 30 levels, but had to stop at 8 so I don’t lose my day job lol! 
thanks for taking the time to play and comment!!

Nice idea! Tickles the brain in a way :)
All the best, mates!

Glad you liked the artwork :) Yes, there are some improvements to be done. Will keep on working on it post-zanga.

Have a nice day :) !!!

Appreciate your kind words! Will definitely try your game :) all the best

Congratulations on your great work. I really enjoyed the game.

Choices and consequences were similar to what we can find in Undertale, which you have implemented nicely. 

I spent a good chunk of my time trying to kill that flame-throwing snail, when all I had to do was go back to the boat :( I honestly thought this was the boss battle!

Overall, I would definitely play a full version of this game! Well done.

P.S. Like the Pulp Fiction reference :P

Thank you for your comment!

The character doesn't suddenly die, it all depends on their courage meter. Some characters get spooked by ghosts even if they are far away, while others have to be too close to a ghost to die. In compromise, some characters can jump higher / run faster. 

Should have clarified that more in the game, my bad :)

I am also aware of the jumping issue. I left this bug for last, but never really tackled it due to lack of time. 

Glad you enjoyed it (to some extent, at least).

I have to agree with a lot of what you said, which is why I mentioned it can be so tempting. I also do prefer solo jamming. 

You mentioned learning, which is probably the most valuable reward out of any jam. While you do in fact learn a lot from facing challenges solo, you also can benefit greatly from your partner's experience. Not to mention that, should you decide to get into the game dev industry and work in a team, the lonewolf approach can only hinder your progress. 

All of that aside, I honestly only join jams for the sheer fun of having to produce a game in such little time, and the satisfaction of seeing a baby game see the light. I wouldn't want to spend any of that time arguing with my partner which idea is better. Come to think of it, I did argue with myself. 

Anyways, such a great game you have developed on your own! Congratulations.

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+1 @M7md Ark. 

It might be too tempting to go at it solo. But the reality is that Design, Art, Sound, and coding are all separate jobs that require some degree of attention in a game jam. Wearing four hats would most likely limit your creativity as it is too distracting.

Anyhoo, congratulations on your achievements everyone! GGWP

Thank you for your comment!

The idea was that you have a choice as to which character you want to play a level with. Each character's abilities will demand that you play the level in a different way. 

Unfortunately, I had to submit the game early as I had to go to work the next day (Sunday). I wasn't able to convey the idea, which is absolutely my fault. 

Glad you enjoyed it nevertheless!

Have a nice day,

Moneim Ali

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