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LoopShifter - The Consequences (Mini Jam 169)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 3.333 | 3.333 |
Concept | #6 | 3.667 | 3.667 |
Presentation | #7 | 3.583 | 3.583 |
Overall | #9 | 3.396 | 3.396 |
Enjoyment | #14 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wochok, Zenoxs and Azobrix
Software used
Unity
Use of the limitation
In the gameplay: Every action the player takes within the environment has direct consequences on their next time loop and on their ability to reach their goal. In the narrative: The character's choice to have gone back in time can backfire against her.
Cookies eaten
No cookies, but chips, ramens, doner kebab, chocolat tab and so on
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Comments
super cool art
The artstyle is very cute! It got a bit repetitive but the concept was neat
i love the artwork and animations, and the story and different endings were nice. i think the gameplay could've been better with coyote time, and fixing the weird hitboxes, but its pretty well made overall.
Looks really good. Interesting game
I like that going into the future makes the environment you effected change, good use of the theme and limitation!
The limitation went completely over my head at first. Clever idea! Well done.
Holy smokes that was fun. I really liked it! I got 11 loops in before I realized I could press another button instead of just E on the machine... Sent Dusty back ;-; Really fun though. Great work, would not be suprised if this won.
Loved the idea, music, and visuals! What happens to me was that after two loops, first wall of level was not possible to be jumped, but until that, I loved!!
A very interesting gameplay that cleverly combines with limitations.
Great use of the limitation, very creative!
One way to improve it would be adding sounds for jumping, hitting enemies, and death. The hitboxes can also be a bit unfair at times (you can jump on a mushroom head and still die).
Great job overall :)
Thanks for the feedback!
Indeed, the hitboxes are unfair (and no, I won’t say how poorly they were made :P ).
And for the sound, you're right, we should have worked on it to make the game more immersive, but... time is time :)
Very Cool!
The erosion idea is awesome though I broke the level in the first two loops. (3 runs in a row :P)
Is there a final goal or loop? (aka am I too bad to win ^^)
The jumping is clean as well.
Nice entry!
Thanks !
And yeah the goal is to keep the erosion minimal in order to get to loop 10 where you will be prompted a choice to make.
Thanks for your feedback, and also, if after loop 10 you feel capable of going further, maybe the machine's manual provides information on a possible end without sacrifice :)