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monkey_on_typewriter

13
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1
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A member registered Dec 30, 2020

Creator of

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You don't have to make it yourself (though that would certainly be impressive). There is plenty of music which is free to use for non-commercial (or sometimes even commercial) projects.

Congrats on your first game jam entry! I like about the automatic jumping that it can be used to as an air-jump with proper timing.

Some advice on the licensing: I am not a lawyer, but it is probably better to use music with a free license for future projects. Nintendo in particular is known to be very strict with copyright. It's not a big deal and Nintendo won't care this time, but it's still something to keep in mind for the future.

Really cool idea and I like the individual touches of each world (e.g. the camp fire being a checkpoint). Unfortunately, it is sometimes really hard to see the hitboxes of the enemies and areas you can stand on.

Wow, you actually made an online multiplayer game in such a short amount of time. Awesome!

Finally I can live my dream of jumping on people wearing pants. The different effects of the trousers are very cool, but sometimes hard to understand, especially if you die almost immediately and the level resets. The movement needs some more work. It feels weird how the momentum is killed whenever you land on the ground after jumping. Very nice concept, well done!

Cool game, feels like a mix of jump n' run and riddle game and is challenging. 

The sliding mechanic feels weird for this type of game. E.g., at the beginning of level 2, if you are not in the center of the block but slightly on the left, you will slide into the fruit.

As a minor nitpick, I prefer the music to continue playing instead of restarting each time you die or click something in the menu.

A really great variation of the "discard wrong items" game type. Looks great and is really fun. It would be cool if the game displays the mistake made by a player so it's easier to understand what I did wrong.

Really cool game. I love how the controls force you to prioritize between attacking and running away. The health/losing weapons mechanic is also really awesome. I finished all 3 levels and liked the difficulty, but it is hard to escape once enemies have ganged up on you. On the other hand, this pressure makes it more interesting and intense once you are close to finishing a level, because you really need to think about which enemies to attack and when. It's rewarding to get the final kill and escape while being surrounded.

Thanks for this cool game. The assets look really great (honestly didn't expect that from 3D models) and the visuals look polished and stylish in general. Gameplaywise, I enjoyed it and managed to complete it. The concept is easy to understand and fun to play. The random controls are interesting, but it would be cool to get a short warning each time before they swap (e.g. a sound effect). It feels a little bit like the theme was an afterthought with little impact on the actual game.
In summary, it's a solid game with great assets and I enjoyed it!

The concept of one player causing chaos and the other having to clean it is very cool and has a lot of potential (though I guess chaos has a big advantage which needs to be balanced). It's slightly confusing because the roles are not assigned to the players and there is no scoring/feedback, but I guess you ran out of time. Also the controls are chaotic when two people use the same keyboard (zx are right under wasd). Apart from that, I like how the boxes fly around when you kick them. It was overall a fun experience even if some parts are still missing.

Awesome game! I agree with most points from the other people, so I won't repeat them. I really like how the ghost form can be used to scout ahead to ensure the deep hole I am jumping into is not filled with spikes. A tiny nitpick is that I found the text in the tutorial level exhausting to lock at (distorted, blurred and moving) but other than that the game looks great. Well done!

Awesome game! I agree with most points from the other people, so I won't repeat them. I really like how the ghost form can be used to scout ahead to ensure the deep hole I am jumping into is not filled with spikes. A tiny nitpick is that I found the text in the tutorial level exhausting to lock at (distorted, blurred and moving) but other than that the game looks great. Well done!

Wow, the visuals are extremely impressive! The sound also really adds to the atmosphere. If I am not mistaken, you also changed the music for the last level, which was a nice touch. The physics are fun to play around with and the levels are short enough to avoid frustration.
I used a controller as recommended. My time was 593 seconds. Great game!