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Moon Snack Games

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A member registered Apr 21, 2018 · View creator page →

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(1 edit)

Hey there! Wanted to tell you that the fixed Demo builds are up! I'm sorry again for the issues. I still don't know what happened, but I've tested the new builds and they don't have any of the issues you encountered. Hope you can finish your playthrough now.

As for the things you said, it's all ok :) like I've said: I'm also a gamer and I've streamed games as well. I know sometimes opinions can sound harsh but come from a good place (want to improve things). In the end what matters is that you liked the characters, the concept of the game and the world we're building, which is my ultimate goal with all of this. 

I'm happy that the quality and polish is there, because I'm very into every detail of what I do. Unfortunately I'm the only programmer and game designer of the project, so I know things can slip away sometimes. But it's important to be open to criticism and be ready to make changes when they're needed.

As for the controls: one of the features that I want to implement for the next update is the ability to fully re-bind the controls. Currently you can rebind most things (like jump, dash, items, cancel, accept), except the arrow keys + WASD. I know that, given que nature of this game, it's hard to adapt the controls to a keyboard / mouse scheme, but we'll find a better solution, I know it. I'll still give that WASD + Mouse idea a shot :) Thanks for the detailed explanation. I also considered the Gamepad sign, because the game feels much better on a gamepad.

About the RPG section pacing, yes. It's really hard to balance pacing between genres. I already added holding down space to activate "Turbo Mode" which speeds RPG battles 4x times the normal speed.

I've also thought of solutions to this problem. In RPG Battles there's an in-battle "Social Media" system which gives you the thing you just said, but it's not fully implemented yet. It will give you special abilities to wipe out enemies based in points you earn from using "trending" attacks (ie using a fire attack when it's trending, trend changes each X turns). But now that I see your idea, I know for sure that we were on the right path with that system. I want to finish it for the new update (v0.4.3). I'll add a task so I also update the demo when I finish that feature.

We're also adding things outside RPG Battles for that section, so it's not all just run and avoid enemies. There will be more ways to interact with things.

And also we're currently working on that big element that ties the experience together for the new update as well. We will also have just one HP / MP system for all genres, so it feels like one big thing rather than separate games.

Thanks again for the detailed explanation and the kind words :)

(2 edits)

Hey Faux! aGlitch here. Thanks for playing :) The timing of your post is super funny, because I just fixed the demo builds.

It appears that something in the upload process caused that audio glitch that you mentioned, as well as another bug in the overworld menu that prevented access to the last 2 levels of the Demo. 

I'm really really sorry for these issues, they've been fixed now. Hope you can finish your playthrough now.

Thanks for the kind words and the feedback as well! I'm writing down everything so we can fix it in the Early Access builds. I'm super happy you enjoyed our game. We really have a ton of fun making it :)

(3 edits)

Hey Luna Aurora. Just watched your stream and I can't describe how much I suffered while watching it, it felt like one of those nightmares where you studied for a test but you still get a bad grade somehow D:

First of all let me say I'm sorry, I really, REALLY don't know what happened to this build. I don't know if it was something in your files, the build itself or maybe something in the upload process (I just released a new update on Steam and it works like a charm). I think the files broke when uploading because I fully tested the Demo before uploading it. So I'm baffled at what I just watched. I removed the build here and I'm re-exporting, re-testing, and re-uploading the entire Demo again, because I really don't know what happened.

As for the other things, I totally understand. I'm a gamer first, and I'm passionate for games, so I take your criticism about the controls. Each update I make to the Early Access I try to improve them. I'm planning to add mouse shooting to the roguelike, because I think the WASD controls don't work for everyone (the game has been praised for the controls thus far) but I wanted to add more options. On a gamepad, the game is meant to be played with the second stick on both roguelike and bullet hell, which makes things smooth / easy to use.

As for the Bullet Hell contrast issue, I was thinking on adding a contrast option just for those cases. I asked once a long time before if it was needed, and none complained. Now I know we totally need it.

The game shouldn't be silent at all. The only silent part is after you beat Level 1, which I'm currently fixing because I know it needs some time of noise there.

Yes, minimaps are needed. I agree. They're planned to be added in the game sometime soon.

How was the RPG clunky? I'd need more details about that. We're actually adding more things to the RPG right for the current update we're working on.

If you have any specific ideas on how to improve the current controls, I'm open for ideas! That's why the game is in Early Access in the first place :) We love listening to feedback and improving the current experience.

Also, thanks for the drawing, I love it! Go Magna <3

Thanks Chef! I'm glad you enjoyed it :) Thanks for your question.

Last time I saw that people really liked the game, but had a hard time with the UI, which was a shame because we were already working on the new global UI (the one with multi-genre items and quests) and we barely missed the window to send an updated build.

That's why we wanted to be back in this event with that update so it's a smoother experience now.

This demo build also includes things like the Platformer sword , the new currency (Tokens) and other goodies that we added for the intro episode in the newest Early Access Update (v0.4.2).

There aren't any major changes beside the UI, as the levels and story are the same, but that new UI improves the experience quite a bit.

Just saw this! Thanks for taking the time to make that video! I added it to the list of Ad Wars videos that will be featured on our website.

If you want to send me the text comments, you can add them here, on our itch io page or DMs on twitter.

And most importantly, hope you had fun!

Thanks for playing! The Dodge mechanic only helps you dodge bullets easily because you move slower and it also shows your hitbox.

I'll try to explain it better in further updates, thanks for the feedback!

Thanks for the kind words! It is a big game indeed! There will be a lot more to do in further updates (just to give an idea, the upcoming update has roughly 3 hours).

You're totally right about the tutorials and inputs. This version I submitted is also outdated, but I wanted to sent it regardless.

The new version has a completely new menu that replaces the one you saw in the demo, and it has key bindings so even if you miss out on tutorials, you can get an idea of what buttons you can press on each gameplay.

I'm also relieved that you liked the pacing and design of the first level! (NGL it's scary to start out with a bullet hell).

Also, thanks for reporting that bug! I'm going to try it with the new menu to see if it still happens.

Finally, we have a form for requesting Steam Keys for the upcoming version if you're interested: https://forms.gle/KdaA2gdVLYFLrgrMA 🌟

Thanks!! ❤️ The multi genre aspect of the game is hard to accomplish but keeps us inspired to do more  🙌

Hope you get to try the upcoming early access!

Hey Kbrecordzz! Just saw this. Can you send me further details of your problem to https://twitter.com/adwarsgame ?

Thank you!! We made sure to use different types of graphics to mark the differences between genres. The game is made in Construct 2 :)

Thank you!! For your kinds words and for playing it! I'm really glad you like it <3

Thanks also for your feedback about the controls. I was thinking on doing something similar to what you're describing, but I ended up using the more general approach to bullet hell controls (Arrow Keys + Left Keys). But yes! I'll take into account because it's a really great idea :)

If you have any more feedback in the future you can comment here, or feel free send me a DM on social media https://twitter.com/adwarsgame

Thank you both for playing it and for the video!

(6 edits)

After 2 years of rebuilding the entire game (almost from scratch), Ad Wars is back with an Early Access build PACKED with content!



What is Ad Wars?

Ad Wars is a long multi-genre adventure game where you travel all over the Internet to destroy Ads once and for all.

     

Multi-genre?

Yes! There are tons of different adventures all across different types of gameplay, like RPG, Platformer, Bullet Hell and Roguelike.


It's a really long game, filled with quests, characters and cool places, and it's just getting started!

The current release is a ~2.5 hour long demo, and you can get it down below (for free!)

Link: https://aglitch.itch.io/adwars

(2 edits)

Hey, I'm really glad that you've liked it!
Yes, as for now, both Clickbait Kingdom and Download Highways work as big test areas to showcase the difference between gameplay mechanics of each episode. I'm already working on the next content update that will bring ~1 hour of gameplay to each one of those 2 episodes, and after that it will be wave after wave of content updates (until the game is done).
There's also a ton of game mechanics that will be added to both episodes.
I'm currently working on a devlog and a community post to explain the status of content, and the plans for the near future.
I've also got a ton of other levels for SFL (platformer episode)

That's great! It will be much appreciated :)

(2 edits)

Hello helpE! First of all: thank you for downloading the game!
And yes! You're correct! I just released a patch fixing this issue.
It ultimately was a weird exporting issue that was added when I released another patch

You can also press F1 to toggle between windowed and fullscreen.
If you downloaded the game using itch's client it should be a ~1MB patch.

I'm sorry for the inconvenience and I hope that you enjoy the game

24/10/2018 Dev Update:

Ship Redesigned!

13/10/2018 Dev Update:

I've made a cave tileset and I'm working on 3 more levels for the platformer episode!

(3 edits)

Description

Ad Wars is a multi-genre adventure through the Internet, where you fight ads to destroy them once and for all!
The game starts as a Bullet Hell, but it will take you through different gameplay styles!

Trailer: Click Here!

Main Features

Deep story and lots of characters
A whole new different take on the bullet hell genre!
4 Episodes, each one with it's own type of gameplay
Playable Main Menu (the ship)
All sorts of crazy companions and sub-stories
Humor! Lots of parodies!
Each episode has it's own visual style and music style (the game adapts to the episode)
Lots of gameplay choices (for both bullet hell players and for new ones)

Story

Ad Wars takes place after an event called "The Ad-Pocalypse" where all of the ad companies combined into a huge one, called AdBlue, who started controlling lives for profit. A resistance fought against AdBlue, but lost against their power and superior technology.
Now, it all depends on the one remaining fighter: Alt
He has to get inside the Internet, and destroy each one of the places where Ads are located, simply called Pillars.

Screenshots and Videos


What I've done so far

Intro Episode of the game (3 levels + the Ship)
1st Level of one of the episodes, called Super Freemium Lands

What I'm working on

More Platformer / Bullet Hell Levels

Where can I play it?

Pc
Linux
Mac
(All Consoles) -> Eventually
The game can be ported anyware very easily, since it's web based.

Developer

Just me! I've been working since July / August 2017 on this!

Sites & More Info

itch: https://aglitch.itch.io/adwars

Patreon Page: https://www.patreon.com/aglitch

Discord Server: https://discord.gg/qxAmdrg

Twitter: https://twitter.com/aGlitch_

YouTube: https://www.youtube.com/channel/UCDfAwpvqWeImp5e_-ZRyozg

Facebook: https://www.facebook.com/adwarsgame/

Instagram: https://www.instagram.com/aglitch_aw/

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Thanks for reading this!
If you have any feedback on my game, please let me know!