Hey Luna Aurora. Just watched your stream and I can't describe how much I suffered while watching it, it felt like one of those nightmares where you studied for a test but you still get a bad grade somehow D:
First of all let me say I'm sorry, I really, REALLY don't know what happened to this build. I don't know if it was something in your files, the build itself or maybe something in the upload process (I just released a new update on Steam and it works like a charm). I think the files broke when uploading because I fully tested the Demo before uploading it. So I'm baffled at what I just watched. I removed the build here and I'm re-exporting, re-testing, and re-uploading the entire Demo again, because I really don't know what happened.
As for the other things, I totally understand. I'm a gamer first, and I'm passionate for games, so I take your criticism about the controls. Each update I make to the Early Access I try to improve them. I'm planning to add mouse shooting to the roguelike, because I think the WASD controls don't work for everyone (the game has been praised for the controls thus far) but I wanted to add more options. On a gamepad, the game is meant to be played with the second stick on both roguelike and bullet hell, which makes things smooth / easy to use.
As for the Bullet Hell contrast issue, I was thinking on adding a contrast option just for those cases. I asked once a long time before if it was needed, and none complained. Now I know we totally need it.
The game shouldn't be silent at all. The only silent part is after you beat Level 1, which I'm currently fixing because I know it needs some time of noise there.
Yes, minimaps are needed. I agree. They're planned to be added in the game sometime soon.
How was the RPG clunky? I'd need more details about that. We're actually adding more things to the RPG right for the current update we're working on.
If you have any specific ideas on how to improve the current controls, I'm open for ideas! That's why the game is in Early Access in the first place :) We love listening to feedback and improving the current experience.
Also, thanks for the drawing, I love it! Go Magna <3