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A member registered Jul 31, 2019 · View creator page →

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Ah I've locked it to 1600x900 so that might be it. Also noticed that on some devices (notably multiple apple devices) the graphics sadly refuse to load. Good things to take note of when i'm not under such a tight time schedule!

Yep, keeping the collectibles is on purpose! Thank you for playing!

Really glad you enjoyed it!

Glad you liked it!

It was somewhat of a personal goal for me, something i wanted to learn more about how they work so i'm glad it worked out and actually got done!

Definitely thought about it, but the online component was sadly too much for the amount of time i had. Will consider it if i work on this game some more! Happy you liked it!

After 3 people have mentioned it, i should probably work on expanding it and making it work for mobile devices! Glad you liked it!

Yeah the keeping of pickups/items etc is on purpose, so you could create routes where (for example) you need to rewind to get the amount of moves possible to complete the level. Glad you liked it!

Thank you!

While i was working on it, Super Crate Box slowly crept more and more forward in my head. At first the map design was a different but after some playtesting it was a bit awkward and it went more and more in the direction of Super Crate Box. The Only one-ness is in the shared pool of powerups, there is only one pool that affects every creature in the game.