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A jam submission

Marching CubesView game page

A puzzle game where controlling your character is a limited resource.
Submitted by MoreMagical — 4 hours, 37 minutes before the deadline
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Marching Cubes's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5883.8303.830
Fun#9283.2773.277
Overall#12053.2553.255
Originality#26162.8722.872

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I made a puzzle game where movement control is a limited resource. You can run "Out of Control"(s) which is my take on the theme.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

Including a level editor is really impressive!

Some scalings of the WebGL game appear to break the menu controls.

(+1)

Loved the sound effects. The visuals were very polished looking. I found the teleportation mechanic somewhat infuriating after there were a lot of them.

Developer

Ah I've locked it to 1600x900 so that might be it. Also noticed that on some devices (notably multiple apple devices) the graphics sadly refuse to load. Good things to take note of when i'm not under such a tight time schedule!

Submitted(+1)

Cool concept, very polished and elegant.

A bit too simple levels, but I enjoyed it, since it's supposed to be quick jam game.

Submitted(+1)

The levels in the game are pretty simple but I think you definitely made up for it by adding a level editor in a game jam game. Good job!

Submitted(+1)

Fun concept, it has a great low poly feel  and man how in the world you made level editor in so much little time,🤯🤯 amazing dude

Submitted(+1)

Level editor in a 48 hr game jam is insane, kudos to devs

Submitted(+1)

First entry I've seen that features a level editor. Pretty cool, and it works great!

Submitted(+1)

Super nice game, with a surprising amount of polish for a solo game in 48 hours. It would be nice if the teleporting crystals had some indication of what their counterpart was (same color or something) so it didn't feel like such a crapshoot. Really great job!

Submitted(+1)

It's a fun experience and looks pretty clean - it feels very 'under control' for the vast majority of the game, wish we had a bigger progression into things getting crazy! Great job either way, it's a solid game.

Submitted

Reminds me of edge (a decade old indie).

It's fun though I don't know if I'm supposed to keep the collectible when using the spacebar.

Good job!

Developer(+1)

Yep, keeping the collectibles is on purpose! Thank you for playing!

Submitted(+1)

So good! Seeing a level editor in a game jam game is insane. The rating system seems off, but this is really solid game. You could easily make more levels for this and sell it!

Developer(+1)

Really glad you enjoyed it!

Submitted(+2)

I can't believe someone made a level editor for their game jam

Developer(+1)

It was somewhat of a personal goal for me, something i wanted to learn more about how they work so i'm glad it worked out and actually got done!

Submitted(+1)

This game is really good

Developer

Glad you liked it!

Submitted(+1)

Thank you for submitting your game to the stream! I enjoyed it a lot, I agree with the comments saying that you should expand it. Very cool that you included a level editor as well! Would be cool if you could share levels you create somehow :)

Developer

Definitely thought about it, but the online component was sadly too much for the amount of time i had. Will consider it if i work on this game some more! Happy you liked it!

Submitted(+1)

clever game - Could be great for mobile as a small puzzle game type thing!

Developer

After 3 people have mentioned it, i should probably work on expanding it and making it work for mobile devices! Glad you liked it!

Submitted(+1)

Happy to review!

Submitted(+1)

Fun game! Could see it on the phone as well, like summertimealice said!

It seems the rewind function is a bit odd, though. On the chaos map, it rewinded, but I kept the key. I guess it's fair in a teleporter maze though :D

Developer(+1)

Yeah the keeping of pickups/items etc is on purpose, so you could create routes where (for example) you need to rewind to get the amount of moves possible to complete the level. Glad you liked it!

Submitted(+1)

If this were an app game, I'd download it on my phone to play. A simple and fun puzzle!

Developer

Thank you!