Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Morgan G Brown

51
Posts
6
Topics
96
Followers
45
Following
A member registered Feb 10, 2014 · View creator page →

Creator of

Recent community posts

A fun little proof of concept for a possible 3D platformer parkour game. Aesthetically, the simplicity is nice and effective. The feel of movement, jumping and wall-running included, is engaging. The grappling is cool, but can be imprecise given the high sensitivity. The difficulty keeps the game fun and challenging.

so true

This is quite cool! I can see the bones of a stealth game here; it's quite cool to be able to sneak around corners and take out enemies without them seeing you. How quickly enemies can kill you definitely encourages a more cautious approach, in the same manner as a game like Hitman. The level layout is quite nice, and the fog combined with the textures gives it a good atmosphere. Sound effects are satisfying. In terms of what to add, I'd like to see a clearer "endgame", and goal for the player.

Very cool concept and awesome use of colour! The minigames felt very undertale-esque.

Very cool combo! Feels like a smashing together of clicker games and roguelikes. Loved it. Lots of fun.

Cool and good looking game with a very neat concept! But it does feel very much based on random chance whether a batch of chickens can survive a level or not.

Thanks! Claudio did a great job with the graphics

Thanks so much!

Absolutely awesome! Simple, and lots of fun!

Very pretty! An obvious gameplay concept, I think, and VERY hard (I couldn't beat it, if beating it is even possible), but still well executed :) well done!

Thank you! :)

Thank you very much!

Thank you for saying so!

Thanks so much for the kind words! I hope it's useful when you do get to downloading it!

Aw thank you so much! I've got a habit of revisiting old ideas, I don't doubt that we'll be seeing Red again sometime soon!

Already given it a look - thanks for playing!

I've turned a lot of my jam ideas into full games in future, so maybe I'll do the same with this later! I certainly enjoyed working on it and people seem to be liking the result. :D

Yeah, I think if I had more time I would definitely be including a tutorial.

Thank you! I'm glad you enjoyed it!

Hey, thanks so much! :D

Ha, thank you! ^_^ Not much you can really do with two frames but I tried my best.

Aw thank you! I'll definitely take that on board for my next game.

Awesome. :) you can be sure to see me around on there soon! 

No, actually! Like I said this was my first game with Bitsy but I'm loving what I'm seeing so far, so I'd definitely be interested in joining! 

Oh thank you so much!! I played A Day In The Life Of A Sea Witch and loved it - it was so sweet and well made and I have no idea how anything like that is even possible in Bitsy but I will be aspiring to it next! ^_^

Hi there! The Elementalist is my new commercial game: it’s a hardcore action platformer where you will find yourself in a number of different combat arenas fighting tough hordes of enemies as you discover the story of the Kingdom of Reprobi piece by piece.

If that sounds like something interesting to you, it’s 10% off making it $4.49 for the first 24 hours after release, so, yeah!

Game page: https://morgangb.itch.io/the-elementalist
Twitter (if you want to see some gifs): https://twitter.com/MrMorganBrown

I just released my new game, a speedy arcade style shoot-em-up about forging a path for humanity to colonise a new world after Earth is destroyed. It's my second attempt at a commercial game project, but if you don't want to pay full price that's cool; there's a free version with a few missing features, or you can get the full DX version for $0.99 along with a manual.

This is the release trailer:

And you can find the game page here:

https://morgangb.itch.io/spaceship-20xx

Thanks! I'm really excited about this one so I hope you enjoy it!

Hi, I'm really glad you liked the original Ninja Boy, and I hope you'll be pleased to hear that I've since expanded it out into a more sizeable game! It's 20 levels long, the first 3 of which are available for you to play in the browser, so please give it a go! I'd love some feedback - https://morgangb.itch.io/ninja-boy-returns

Since the jam game came out, I've been expanding on this idea, using that dash mechanic to create something much bigger - Ninja Boy Returns! The first three levels are free for you to play in the browser, so please give it a go! I'd love to here some more feedback - https://morgangb.itch.io/ninja-boy-returns

Hi there, since Ninja Boy came out I've been working on a follow up - a more expanded version of the same core ideas - and it's out now! I hope to have fixed those issues with the level design, and the first three of the twenty new levels can be played for free in your browser. Give it a go if you're interested - https://morgangb.itch.io/ninja-boy-returns

Hi, I know you liked Ninja Boy, so I thought you might be interested in Ninja Boy Returns! It's an expanded version of this jam game, with 20 levels, including boss battles, a speed run mode, and even a co op mode! You can give the demo a go in your browser if you're interested! https://morgangb.itch.io/ninja-boy-returns

If you encounter any issues with Ninja Boy Returns, please let us know here so that we can fix it as quickly as possible.

Any advice for other players? Need some advice? Then here's the place to look! Just post a reply to this topic with your question/advice.

Hey there, and thanks for checking out Ninja Boy Returns! Here we'd like to collect your very best speed runs, so post a reply to this thread with a video of your play through to show us.

Hey everyone, I just now released my first asset pack! It's my first try at something like this, and also my first commercial project, so I'm really interested to hear feedback!

https://morgangb.itch.io/tiny-platformer-characters-school-pack


Wow, thank you so much!

Yeah, there were a lot of little annoyances that ended up in the final product here due to the time frame and also my lack of ability in some areas, but I'll definitely be working to improve them for future games.

Thanks for playing!

Thanks very much for playing! I gave your game a try too - very cool stuff!

Wow, cool idea to have movement tied to recharging! A lot of really nice concepts here - being able to reflect bullets back, stun enemies by jumping on them, gaining energy, and having that energy tied to your health; as far as game design goes, this game is very well thought out.

There are some technical issues though; I wasn't expecting enemies to be able to shoot me through the floor, and the interlocking systems take some getting used to which meant I was repeating the first level a fair few times.  I think these mechanics could work well together, but that the player needs more feedback for when they attack, when they get hit, for when they're low on energy, but given the sheer amount of ideas put into this game, it is likely  that these weren't included due to a lack of time. 

I'd be interested to see this concept develop further, but what there is now as an interesting little game. :)

That's all fixed now! Thanks again for pointing it out!