A fun little proof of concept for a possible 3D platformer parkour game. Aesthetically, the simplicity is nice and effective. The feel of movement, jumping and wall-running included, is engaging. The grappling is cool, but can be imprecise given the high sensitivity. The difficulty keeps the game fun and challenging.
Morgan G Brown
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This is quite cool! I can see the bones of a stealth game here; it's quite cool to be able to sneak around corners and take out enemies without them seeing you. How quickly enemies can kill you definitely encourages a more cautious approach, in the same manner as a game like Hitman. The level layout is quite nice, and the fog combined with the textures gives it a good atmosphere. Sound effects are satisfying. In terms of what to add, I'd like to see a clearer "endgame", and goal for the player.
Hi there! The Elementalist is my new commercial game: it’s a hardcore action platformer where you will find yourself in a number of different combat arenas fighting tough hordes of enemies as you discover the story of the Kingdom of Reprobi piece by piece.
If that sounds like something interesting to you, it’s 10% off making it $4.49 for the first 24 hours after release, so, yeah!
Game page: https://morgangb.itch.io/the-elementalist
Twitter (if you want to see some gifs): https://twitter.com/MrMorganBrown
I just released my new game, a speedy arcade style shoot-em-up about forging a path for humanity to colonise a new world after Earth is destroyed. It's my second attempt at a commercial game project, but if you don't want to pay full price that's cool; there's a free version with a few missing features, or you can get the full DX version for $0.99 along with a manual.
This is the release trailer:
And you can find the game page here:
https://morgangb.itch.io/spaceship-20xx
Thanks! I'm really excited about this one so I hope you enjoy it!
Hi, I'm really glad you liked the original Ninja Boy, and I hope you'll be pleased to hear that I've since expanded it out into a more sizeable game! It's 20 levels long, the first 3 of which are available for you to play in the browser, so please give it a go! I'd love some feedback - https://morgangb.itch.io/ninja-boy-returns
Since the jam game came out, I've been expanding on this idea, using that dash mechanic to create something much bigger - Ninja Boy Returns! The first three levels are free for you to play in the browser, so please give it a go! I'd love to here some more feedback - https://morgangb.itch.io/ninja-boy-returns
Hi there, since Ninja Boy came out I've been working on a follow up - a more expanded version of the same core ideas - and it's out now! I hope to have fixed those issues with the level design, and the first three of the twenty new levels can be played for free in your browser. Give it a go if you're interested - https://morgangb.itch.io/ninja-boy-returns
Hi, I know you liked Ninja Boy, so I thought you might be interested in Ninja Boy Returns! It's an expanded version of this jam game, with 20 levels, including boss battles, a speed run mode, and even a co op mode! You can give the demo a go in your browser if you're interested! https://morgangb.itch.io/ninja-boy-returns
Hey everyone, I just now released my first asset pack! It's my first try at something like this, and also my first commercial project, so I'm really interested to hear feedback!
https://morgangb.itch.io/tiny-platformer-characters-school-pack
Wow, cool idea to have movement tied to recharging! A lot of really nice concepts here - being able to reflect bullets back, stun enemies by jumping on them, gaining energy, and having that energy tied to your health; as far as game design goes, this game is very well thought out.
There are some technical issues though; I wasn't expecting enemies to be able to shoot me through the floor, and the interlocking systems take some getting used to which meant I was repeating the first level a fair few times. I think these mechanics could work well together, but that the player needs more feedback for when they attack, when they get hit, for when they're low on energy, but given the sheer amount of ideas put into this game, it is likely that these weren't included due to a lack of time.
I'd be interested to see this concept develop further, but what there is now as an interesting little game. :)