Game Title/URL:
Archeline - https://moshdev.itch.io/archeline
Pitch/Information:
Archeline is a (very) short action platformer with an oldschool gameboy colorscheme
I'd like feedback on:
- Level design:
This is my first game and while you can find lots of clear tutorials for how to write the code or create the art, I feel like level design is a bit harder to "learn". Is this game "fun" or how can I make it "fun". - Platformer specific tips:
I've implemented coyote time(being able to jump a few frames after you walk off a platform) and a jump buffer (being able to press the jump button again a few frames before hitting the ground from a previous jump) but what are some other things I could implement to make this game feel like a great platformer. - Anything else:
There's definitely still a lot of stuff I would like to change, if I had more time I would add more levels, enemies, bosses, or at least make the current boss a bit harder, but please let me know if you have any other things I could implement or improve
Thanks in advance!