Nice job with fixing! We tried it it was fun. I think concept was solid, and I could imagine this kind of asymmetric-versus game being extended to actual title. Very innovative use of theme. If it is thought as proof of concept, I think it was good. Game felt little ambitious, so that game itself didn't feel complete (as it would need more features), but it was entertaining nevertheless.
mr0661
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The slowness of character really eats pleasure of the game. I liked the mines(that you step on them, and if you step out of mine, it blows up) and graphics. I think there was some ambitions in this project that we didn't get to see, as I was pretty much just wandering (in a mine field) without any goal.
Nice idea. Actual winning and losing seemed bit arbitrary. Sometimes randomly stick-player won. It seemed that stick figures point was to hit their head while in air. I feel that this wasn't the goal, but this is how it worked at least on my machine.
It is sad, because I was really looking forward on battling in tetris-arena with my spouse.
sadly this went overtime. I used total of 3.5h, because of too relaxed planning I went ½h overtime. I wanted to make some clicker game, but I should have focused writing better utility. In the end, I had pretty good structure, but only half of the code was using it.
I also thought pretty long on the concept and design docs (easily over 12h, though I had some other concepts which I scrapped). Mostly I did planning until last moment when I had to start working on this. Then wrote some stuff, and paused and continued.