This is amazing! This game really incapsulares those Indiana Jones vibes, with traps being used in various ways and being incorporated with the puzzles later on. The use of theme and limitation are spot on. And I love the two-phase gameplay, it really puts a twist on the same level you've been playing. Heck, you can even try using the puzzles in your advantage by setting everything up in a way that you can stand next to a certain statue when the countdown begins in order to have the most optimal path to the exit before collecting all the treasure. Every level has something memorable, and the whole gameplay was very intuitive.
But it would be unfair not to include any feedback regarding things that could be improved.
-While gameplay itself was intuitive, for the first 3 levels I was desperately trying to interact with pots, they misleaded me a little :p The point is - you should probably highlight objects you can interact with when you're close to them.
-Maybe the arrow trap and the trapdoor needed to look a bit more unique from each other. Sure, if you look at them long enough you can tell them one from another, but IMO sharing the same red border makes it hard to differentiate them sometimes, maybe they need borders of different color, or have special patterns not just on the tile itself, but on the said border as well. Another alternative would be to make the trapdoor look more like a hatch, while the arrow trap look like a giant button. But that's just how I would probably do it, you do you.
-Running is cool, but it would be even cooler if I could stop running on demand. The way it depletes the exhaust meter no matter what is sometimes mildly infuriating.
With that said, this is a great and highly polished game. You're very likely to win the jam.