Had a great time playing this little game :) enjoyed using the bazooka i think it is either way the net launching tool to kill demons and capture lost souls while collecting essence :). The jump mechanic was pretty unique from most games I've seen but once I got the hang of it I really enjoyed it. I like many others I didn't realize how many times you could get hit but after reading the comments see that it is ten times before restart. Great game and no problem it's not easy putting together a playable game in ten days and making sure every base is covered but great game and keep up the great work.
Mr. HBX
Creator of
Recent community posts
Hi MrBreadMan thanks for your kind words and for the advice. Ideally i wanted to create door opening animations for each door on the houses/fence openings so when zombies spawned it would be similar to them walking out of a door. Which is where the spawn locations are aside from each one on the ends of each side the map. However I haven't checked the build recently so it possible on level 2 or 3 they might not a been placed correctly I'd have to look. But didn't know exactly how to go about doing the animated doors being that this was my first game jam and honestly I learned so much working on this little project about spotting error messages and learning how to resolve them. As for the coins being bullet proof yeah just a little layer error i over looked when compiling and as for the town yeah i wanted to make it more unique from scene to scene but i ran out of time due to me working on other issues with the UI and making sure the game loop reset correctly. Thanks for playing and glad you had fun. :). Hopefully by the time my next game jam comes around I'll be able to better implement the features I'd like to of in this one :).
Thanks DigitalLeonardo for your comment and for playing. I agree with your critique and had I had the opportunity to go back and change things I would have probably switched out the coins for something with a more survival aspect such as food or water. I look forward to continual work on learning more about game development and improving both my skills and design. All critique and feedback is welcome.
Hi KluyaStorm thanks for your comment and I agree :) I really appreciate you and everyone who taken the time to leave a comment and suggestions :). It's always great to hear ideas for improvements as well as hearing what people like and in some cases dislike :) . Thanks for the comment and yeah had i been more experienced in game jams and had more time i would of mixed up a lot more things but in the end i spent the last 2 days focused on squashing bugs :). About to check out your submission and hope you're doing well.
Thanks very much for your comment and I agree I would of liked to have been able to expanded on the gameplay by adding a potential graveyard level as well as possibly some interiors to some of the houses that could double as mini-levels and maybe add a little platforming into the game. But yeah if i had of had a little more time i would of made the levels more unique :) and thanks for the suggestion. :)
Very nice submission. Game looks great and plays well. Only suggestion i would have is maybe adding an auto shooting unit as bjorvack suggested or implementing some sort of ultra attack that you could build up to that would clear all enemies on screen (when you get truly over run by enemies and need a powerful attack to clear them.) but would have a cool down so you can't use it too often.
Thanks for the comment and the suggestion :) . I agree that would be cool to make the sounds louder when they are nearby and lower when they are more distant :) . I had a lot more ideas then what actually got submitted but hopefully as skills improve :) in future jams i can make more advanced games and features for game jams. I'm about to check out your game as well awesome cover picture by the way.
Thanks for the reply and I agree a 100% on the coherent art style suggestion. This being my first game jam and a little rushed to get everything somewhat playable I just went with some random assets i found and focused more on the code then on the appearance but in future jams I'll definitely focus on art style more. Thanks for the reply.