Very nice and challenging! Maybe even a bit too challenging. God damned Ghost fish
Mrityunjay7
Creator of
Recent community posts
Yeah audio just completely took a backseat throughout the development since neither me nor the other dev doing the programming had any experience with audio implementation. So we just did what we understood best.
As for a tutorial, in hindsight it does make sense to have one. I'll keep this in mind for any future jams. Thanks!
Yeah, we planned to replace the obstacles with some other models, but that... didn't really go well mostly because of inexperience and so this is what happened
As for the difficulty, it's more about timing and positioning than reflexes. Reflexes would help, sure, but the timing, positioning and use of the powerups is more important
Hope you have a good time if you end up playing again!
well no the green tiles are also obstacles, just ones that can move. I should have thought of how that might confuse someone who may not have played or seen droppers before
Well in case you are interested in playing, the goal is to avoid even the green obstacles and reach the bottom floor
Hope you have fun!
I am currently trying to learn blender, so if I do update it, it would probably be after I learn some modelling.
Also, my idea is to integrate some form of first person meele combat into it. So, most likely the update will be within 2-3 months as a different game.
If you wish, I can update you whenever I release that game!