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Mrityunjay7

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A member registered Aug 23, 2020 · View creator page →

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Very nice and challenging! Maybe even a bit too challenging. God damned Ghost fish

Thanks for the reply!
In what sense would you say that the movement was unprecise? Too much sensitivity or something else?

Huh. That was neat. 
I got out of the first room, but the lighting is just too dark now. There's barely any visibility which may or may not have made me quit after going around the maze blindly for some time.
Could you increase the light? I am certain it would be helpful to the game

No worries! It's valid if you can do it. I myself have used that specific tactic a few times. Thanks for playing!

The game as a whole is absolutely amazing but the thing I found to be to make it more enjoyable for me was the battle music. Its start was very neat and it didn't feel repetitive in any way throughout the game. Well done!

Yeah audio just completely took a backseat throughout the development since neither me nor the other dev doing the programming had any experience with audio implementation. So we just did what we understood best.

As for a tutorial, in hindsight it does make sense to have one. I'll keep this in mind for any future jams. Thanks!

Absolutely amazing! It captures the essence of what makes this casual idle type of games so calm and fun to play!

Yeah, we planned to replace the obstacles with some other models, but that... didn't really go well mostly because of inexperience and so this is what happened

As for the difficulty, it's more about timing and positioning than reflexes. Reflexes would help, sure, but the timing, positioning and use of the powerups is more important

Hope you have a good time if you end up playing again!

Pretty nice!

Seems you really liked the game XD

My bad if I am playing it wrong but I can't seem to be able to get out of the first gate. Is it something from my side, or is this some weird bug?

well no the green tiles are also obstacles, just ones that can move. I should have thought of how that might confuse someone who may not have played or seen droppers before
Well in case you are interested in playing, the goal is to avoid even the green obstacles and reach the bottom floor
Hope you have fun!

The graphics are amazing
Also the archer class is obviously way to overpowered, which also made it pretty fun
For something made in a week this was definitely good!

Thanks

This turned out to be way more fun than I thought it would be. Well Done.

Thanks!

Well Done!

Thanks

The artstyle and sound is very nice!

Nice and Interesting idea!

The sound design was pretty nice!

Interesting game idea!

Really nice idea! I thought it was just an easy game but then I played the later levels and its actually pretty challenging

it happens XD

Yeah the level design needs a lot of work. Thanks

The gameplay, audio and artstyle were very nice and the starting cutscene was pretty funny. I got past the spiky hills to a checkpoint but couldn't really understand where to go next. Does something open up in the previous checkpoint. If so, the game is actually pretty difficult. Good job

It was nice! I initially didn't read the description and just kept falling, but after understanding what was going on, it was a good game. 

Thanks

Thanks!

I don't believe any of the jumps are impossible. Some may seem as if they are, but that is what the special platforms are there for

It is a free asset I used from the asset store, you can check the link in game's description

Thanks! I didn't have enough time otherwise I would have definitely added music

I believe it is possible to move right or left using the A&D keys unless you are talking about something else?

I am currently trying to learn blender, so if I do update it, it would probably be after I learn some modelling.

Also, my idea is to integrate some form of first person meele combat into it. So, most likely the update will be within 2-3 months as a different game.

If you wish, I can update you whenever I release that game!

No, Actually, I didn't even notice that there was an orange one. I'll try that out later then

Extremely well-done and polished. I am assuming putting both the movement and attack as the same input was the "chaos" part of the game, and though it did make it a little more difficult and disorienting, it was very fun experience! 

Well Done!

Thanks! I'll check out your game tomorrow as well since I am not near my pc right now

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Thanks!

Thanks for playing!

One thing I would like to know if you are willing to tell, how did you apply the curve to the potions that are thrown?