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mrmelon350

5
Posts
20
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A member registered Jul 01, 2017

Recent community posts

(1 edit)

° The Red X that shows you where you can't move shows up a little too slowly for my liking, but that's just a minor nitpick.

° It's also a bit annoying when you die or get checkmated because you can't see behind the level blocks, and the enemies trap you on that turn, then kill you the next. Though, this is also minor.

• Pushable objects?

• An enemy that takes up 2 spaces?

• An enemy that shoots a projectile?

• An enemy that stands still and tries to run away if the player gets too close?

• Picking up food while already at the maximum food count turns the excess food into a projectile?

• Conveyor belts?

• Water to work in the same way as food, but obtained through a different manner?

Thank you for taking a gander at my dumb ideas, and I really love this game.

Amazing game!

(1 edit)

I agree. The AI is quite lackluster, and it'd also be nice to play as the Orcs, but everything else is nice. The graphics and sound design work well together to create a Dungeon Keeper feeling game. I think the aesthetic really works. You did a really good job with the game, but a little polish would go a long way. Good job!

It's pretty fun. The grappling hook could use some better physics, and the game could use some more content. (perhaps enemies) But overall, it's a nice little experience. Thanks.